GLUNURBSCALLBACK
NAMEC SPECIFICATION
PARAMETERS
DESCRIPTION
NOTES
SEE ALSO
NAME
gluNurbsCallback − define a callback for a NURBS object
C SPECIFICATION
void gluNurbsCallback( GLUnurbs* nurb,
GLenum which, | |
_GLUfuncptr CallBackFunc ) |
PARAMETERS
nurb |
Specifies the NURBS object (created with gluNewNurbsRenderer). | ||
which |
Specifies the callback being defined. Valid values are GLU_NURBS_BEGIN, GLU_NURBS_VERTEX, GLU_NURBS_NORMAL, GLU_NURBS_COLOR, GLU_NURBS_TEXTURE_COORD, GLU_NURBS_END, GLU_NURBS_BEGIN_DATA, GLU_NURBS_VERTEX_DATA, GLU_NURBS_NORMAL_DATA, GLU_NURBS_COLOR_DATA, GLU_NURBS_TEXTURE_COORD_DATA, GLU_NURBS_END_DATA, and GLU_NURBS_ERROR. | ||
CallBackFunc |
Specifies the function that the callback calls. |
DESCRIPTION
gluNurbsCallback is used to define a callback to be used by a NURBS object. If the specified callback is already defined, then it is replaced. If CallBackFunc is NULL, then this callback will not get invoked and the related data, if any, will be lost.
Except the error callback, these callbacks are used by NURBS tessellator (when GLU_NURBS_MODE is set to be GLU_NURBS_TESSELLATOR) to return back the OpenGL polygon primitives resulting from the tessellation. Note that there are two versions of each callback: one with a user data pointer and one without. If both versions for a particular callback are specified then the callback with the user data pointer will be used. Note that ‘‘userData’’ is a copy of the pointer that was specified at the last call to gluNurbsCallbackData.
The error callback function is effective no matter which value that GLU_NURBS_MODE is set to. All other callback functions are effective only when GLU_NURBS_MODE is set to GLU_NURBS_TESSELLATOR.
The legal
callbacks are as follows:
GLU_NURBS_BEGIN
The begin callback indicates
the start of a primitive. The function takes a single
argument of type GLenum, which can be one of
GL_LINES, GL_LINE_STRIP,
GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP,
GL_TRIANGLES, or GL_QUAD_STRIP. The default
begin callback function is NULL. The function prototype for
this callback looks like:
void begin ( GLenum type );
GLU_NURBS_BEGIN_DATA
The same as the
GLU_NURBS_BEGIN callback except that it takes an
additional pointer argument. This pointer is a copy of the
pointer that was specified at the last call to
gluNurbsCallbackData. The default callback function
is NULL. The function prototype for this callback function
looks like:
void beginData (GLenum type, void *userData);
GLU_NURBS_VERTEX
The vertex callback indicates a
vertex of the primitive. The coordinates of the vertex are
stored in the parameter ‘‘vertex’’.
All the generated vertices have dimension 3, that is,
homogeneous coordinates have been transformed into affine
coordinates. The default vertex callback function is NULL.
The function prototype for this callback function looks
like:
void vertex ( GLfloat *vertex );
GLU_NURBS_VERTEX_DATA
This is the same as the
GLU_NURBS_VERTEX callback, except that it takes an
additional pointer argument. This pointer is a copy of the
pointer that was specified at the last call to
gluNurbsCallbackData. The default callback function
is NULL. The function prototype for this callback function
looks like:
void vertexData ( GLfloat *vertex, void *userData );
GLU_NURBS_NORMAL
The normal callback is invoked as the vertex normal is generated. The components of the normal are stored in the parameter ‘‘normal’’. In the case of a NURBS curve, the callback function is effective only when the user provides a normal map (GL_MAP1_NORMAL). In the case of a NURBS surface, if a normal map (GL_MAP2_NORMAL) is provided, then the generated normal is computed from the normal map. If a normal map is not provided then a surface normal is computed in a manner similar to that described for evaluators when GL_AUTO_NORMAL is enabled.
The default normal callback
function is NULL. The function prototype for this callback
function looks like:
void normal ( GLfloat *normal );
GLU_NURBS_NORMAL_DATA
The same as the
GLU_NURBS_NORMAL callback except that it takes an
additional pointer argument. This pointer is a copy of the
pointer that was specified at the last call to
gluNurbsCallbackData. The default callback function
is NULL. The function prototype for this callback function
looks like:
void normalData ( GLfloat *normal, void *userData );
GLU_NURBS_COLOR
The color callback is invoked
as the color of a vertex is generated. The components of the
color are stored in the parameter
‘‘color’’. This callback is
effective only when the user provides a color map
(GL_MAP1_COLOR_4 or GL_MAP2_COLOR_4).
‘‘color’’ contains four components:
R,G,B,A. The default color callback function is NULL. The
prototype for this callback function looks like:
void color ( GLfloat *color );
GLU_NURBS_COLOR_DATA
The same as the
GLU_NURBS_COLOR callback except that it takes an
additional pointer argument. This pointer is a copy of the
pointer that was specified at the last call to
gluNurbsCallbackData. The default callback function
is NULL. The function prototype for this callback function
looks like:
void colorData ( GLfloat *color, void *userData );
GLU_NURBS_TEXTURE_COORD
The texture callback is invoked as the texture coordinates of a vertex are generated. These coordinates are stored in the parameter ‘‘texCoord’’. The number of texture coordinates can be 1, 2, 3, or 4 depending on which type of texture map is specified (GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4). If no texture map is specified, this callback function will not be called.
The default texture callback
function is NULL. The function prototype for this callback
function looks like:
void texCoord ( GLfloat *texCoord );
GLU_NURBS_TEXTURE_COORD_DATA
This is the same as the
GLU_NURBS_TEXTURE_COORD callback, except that it
takes an additional pointer argument. This pointer is a copy
of the pointer that was specified at the last call to
gluNurbsCallbackData. The default callback function
is NULL. The function prototype for this callback function
looks like:
void texCoordData (GLfloat *texCoord, void *userData);
GLU_NURBS_END
The end callback is invoked at
the end of a primitive. The default end callback function is
NULL. The function prototype for this callback function
looks like:
void end ( void );
GLU_NURBS_END_DATA
This is the same as the
GLU_NURBS_END callback, except that it takes an
additional pointer argument. This pointer is a copy of the
pointer that was specified at the last call to
gluNurbsCallbackData. The default callback function
is NULL. The function prototype for this callback function
looks like:
void endData ( void *userData );
GLU_NURBS_ERROR
The error function is called when an error is encountered. Its single argument is of type GLenum, and it indicates the specific error that occurred. There are 37 errors unique to NURBS named GLU_NURBS_ERROR1 through GLU_NURBS_ERROR37. Character strings describing these errors can be retrieved with gluErrorString.
NOTES
gluNurbsCallback is available only if the GLU version is 1.2 or greater.
GLU version 1.2 supports only the GLU_ERROR parameter for which. The GLU_ERROR value is deprecated in GLU version 1.3 in favor of GLU_NURBS_ERROR. All other accepted values for CallBackFunc are available only if the GLU version is 1.3 or greater.
SEE ALSO
gluErrorString(3G), gluNewNurbsRenderer(3G), gluNurbsCallbackData(3G), gluNurbsProperty(3G)
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