perlpacktut(1)


NAME

   perlpacktut - tutorial on "pack" and "unpack"

DESCRIPTION

   "pack" and "unpack" are two functions for transforming data according
   to a user-defined template, between the guarded way Perl stores values
   and some well-defined representation as might be required in the
   environment of a Perl program. Unfortunately, they're also two of the
   most misunderstood and most often overlooked functions that Perl
   provides. This tutorial will demystify them for you.

The Basic Principle

   Most programming languages don't shelter the memory where variables are
   stored. In C, for instance, you can take the address of some variable,
   and the "sizeof" operator tells you how many bytes are allocated to the
   variable. Using the address and the size, you may access the storage to
   your heart's content.

   In Perl, you just can't access memory at random, but the structural and
   representational conversion provided by "pack" and "unpack" is an
   excellent alternative. The "pack" function converts values to a byte
   sequence containing representations according to a given specification,
   the so-called "template" argument. "unpack" is the reverse process,
   deriving some values from the contents of a string of bytes. (Be
   cautioned, however, that not all that has been packed together can be
   neatly unpacked - a very common experience as seasoned travellers are
   likely to confirm.)

   Why, you may ask, would you need a chunk of memory containing some
   values in binary representation? One good reason is input and output
   accessing some file, a device, or a network connection, whereby this
   binary representation is either forced on you or will give you some
   benefit in processing. Another cause is passing data to some system
   call that is not available as a Perl function: "syscall" requires you
   to provide parameters stored in the way it happens in a C program. Even
   text processing (as shown in the next section) may be simplified with
   judicious usage of these two functions.

   To see how (un)packing works, we'll start with a simple template code
   where the conversion is in low gear: between the contents of a byte
   sequence and a string of hexadecimal digits. Let's use "unpack", since
   this is likely to remind you of a dump program, or some desperate last
   message unfortunate programs are wont to throw at you before they
   expire into the wild blue yonder. Assuming that the variable $mem holds
   a sequence of bytes that we'd like to inspect without assuming anything
   about its meaning, we can write

      my( $hex ) = unpack( 'H*', $mem );
      print "$hex\n";

   whereupon we might see something like this, with each pair of hex
   digits corresponding to a byte:

      41204d414e204120504c414e20412043414e414c2050414e414d41

   What was in this chunk of memory? Numbers, characters, or a mixture of
   both? Assuming that we're on a computer where ASCII (or some similar)
   encoding is used: hexadecimal values in the range 0x40 - 0x5A indicate
   an uppercase letter, and 0x20 encodes a space. So we might assume it is
   a piece of text, which some are able to read like a tabloid; but others
   will have to get hold of an ASCII table and relive that firstgrader
   feeling. Not caring too much about which way to read this, we note that
   "unpack" with the template code "H" converts the contents of a sequence
   of bytes into the customary hexadecimal notation. Since "a sequence of"
   is a pretty vague indication of quantity, "H" has been defined to
   convert just a single hexadecimal digit unless it is followed by a
   repeat count. An asterisk for the repeat count means to use whatever
   remains.

   The inverse operation - packing byte contents from a string of
   hexadecimal digits - is just as easily written. For instance:

      my $s = pack( 'H2' x 10, 30..39 );
      print "$s\n";

   Since we feed a list of ten 2-digit hexadecimal strings to "pack", the
   pack template should contain ten pack codes. If this is run on a
   computer with ASCII character coding, it will print 0123456789.

Packing Text

   Let's suppose you've got to read in a data file like this:

       Date      |Description                | Income|Expenditure
       01/24/2001 Zed's Camel Emporium                    1147.99
       01/28/2001 Flea spray                                24.99
       01/29/2001 Camel rides to tourists      235.00

   How do we do it? You might think first to use "split"; however, since
   "split" collapses blank fields, you'll never know whether a record was
   income or expenditure. Oops. Well, you could always use "substr":

       while (<>) {
           my $date   = substr($_,  0, 11);
           my $desc   = substr($_, 12, 27);
           my $income = substr($_, 40,  7);
           my $expend = substr($_, 52,  7);
           ...
       }

   It's not really a barrel of laughs, is it? In fact, it's worse than it
   may seem; the eagle-eyed may notice that the first field should only be
   10 characters wide, and the error has propagated right through the
   other numbers - which we've had to count by hand. So it's error-prone
   as well as horribly unfriendly.

   Or maybe we could use regular expressions:

       while (<>) {
           my($date, $desc, $income, $expend) =
               m|(\d\d/\d\d/\d{4}) (.{27}) (.{7})(.*)|;
           ...
       }

   Urgh. Well, it's a bit better, but - well, would you want to maintain
   that?

   Hey, isn't Perl supposed to make this sort of thing easy? Well, it
   does, if you use the right tools. "pack" and "unpack" are designed to
   help you out when dealing with fixed-width data like the above. Let's
   have a look at a solution with "unpack":

       while (<>) {
           my($date, $desc, $income, $expend) = unpack("A10xA27xA7A*", $_);
           ...
       }

   That looks a bit nicer; but we've got to take apart that weird
   template.  Where did I pull that out of?

   OK, let's have a look at some of our data again; in fact, we'll include
   the headers, and a handy ruler so we can keep track of where we are.

                1         2         3         4         5
       1234567890123456789012345678901234567890123456789012345678
       Date      |Description                | Income|Expenditure
       01/28/2001 Flea spray                                24.99
       01/29/2001 Camel rides to tourists      235.00

   From this, we can see that the date column stretches from column 1 to
   column 10 - ten characters wide. The "pack"-ese for "character" is "A",
   and ten of them are "A10". So if we just wanted to extract the dates,
   we could say this:

       my($date) = unpack("A10", $_);

   OK, what's next? Between the date and the description is a blank
   column; we want to skip over that. The "x" template means "skip
   forward", so we want one of those. Next, we have another batch of
   characters, from 12 to 38. That's 27 more characters, hence "A27".
   (Don't make the fencepost error - there are 27 characters between 12
   and 38, not 26. Count 'em!)

   Now we skip another character and pick up the next 7 characters:

       my($date,$description,$income) = unpack("A10xA27xA7", $_);

   Now comes the clever bit. Lines in our ledger which are just income and
   not expenditure might end at column 46. Hence, we don't want to tell
   our "unpack" pattern that we need to find another 12 characters; we'll
   just say "if there's anything left, take it". As you might guess from
   regular expressions, that's what the "*" means: "use everything
   remaining".

   *  Be warned, though, that unlike regular expressions, if the "unpack"
      template doesn't match the incoming data, Perl will scream and die.

   Hence, putting it all together:

       my ($date, $description, $income, $expend) =
           unpack("A10xA27xA7xA*", $_);

   Now, that's our data parsed. I suppose what we might want to do now is
   total up our income and expenditure, and add another line to the end of
   our ledger - in the same format - saying how much we've brought in and
   how much we've spent:

       while (<>) {
           my ($date, $desc, $income, $expend) =
               unpack("A10xA27xA7xA*", $_);
           $tot_income += $income;
           $tot_expend += $expend;
       }

       $tot_income = sprintf("%.2f", $tot_income); # Get them into
       $tot_expend = sprintf("%.2f", $tot_expend); # "financial" format

       $date = POSIX::strftime("%m/%d/%Y", localtime);

       # OK, let's go:

       print pack("A10xA27xA7xA*", $date, "Totals",
           $tot_income, $tot_expend);

   Oh, hmm. That didn't quite work. Let's see what happened:

       01/24/2001 Zed's Camel Emporium                     1147.99
       01/28/2001 Flea spray                                 24.99
       01/29/2001 Camel rides to tourists     1235.00
       03/23/2001Totals                     1235.001172.98

   OK, it's a start, but what happened to the spaces? We put "x", didn't
   we? Shouldn't it skip forward? Let's look at what "pack" in perlfunc
   says:

       x   A null byte.

   Urgh. No wonder. There's a big difference between "a null byte",
   character zero, and "a space", character 32. Perl's put something
   between the date and the description - but unfortunately, we can't see
   it!

   What we actually need to do is expand the width of the fields. The "A"
   format pads any non-existent characters with spaces, so we can use the
   additional spaces to line up our fields, like this:

       print pack("A11 A28 A8 A*", $date, "Totals",
           $tot_income, $tot_expend);

   (Note that you can put spaces in the template to make it more readable,
   but they don't translate to spaces in the output.) Here's what we got
   this time:

       01/24/2001 Zed's Camel Emporium                     1147.99
       01/28/2001 Flea spray                                 24.99
       01/29/2001 Camel rides to tourists     1235.00
       03/23/2001 Totals                      1235.00 1172.98

   That's a bit better, but we still have that last column which needs to
   be moved further over. There's an easy way to fix this up:
   unfortunately, we can't get "pack" to right-justify our fields, but we
   can get "sprintf" to do it:

       $tot_income = sprintf("%.2f", $tot_income);
       $tot_expend = sprintf("%12.2f", $tot_expend);
       $date = POSIX::strftime("%m/%d/%Y", localtime);
       print pack("A11 A28 A8 A*", $date, "Totals",
           $tot_income, $tot_expend);

   This time we get the right answer:

       01/28/2001 Flea spray                                 24.99
       01/29/2001 Camel rides to tourists     1235.00
       03/23/2001 Totals                      1235.00      1172.98

   So that's how we consume and produce fixed-width data. Let's recap what
   we've seen of "pack" and "unpack" so far:

   *  Use "pack" to go from several pieces of data to one fixed-width
      version; use "unpack" to turn a fixed-width-format string into
      several pieces of data.

   *  The pack format "A" means "any character"; if you're "pack"ing and
      you've run out of things to pack, "pack" will fill the rest up with
      spaces.

   *  "x" means "skip a byte" when "unpack"ing; when "pack"ing, it means
      "introduce a null byte" - that's probably not what you mean if
      you're dealing with plain text.

   *  You can follow the formats with numbers to say how many characters
      should be affected by that format: "A12" means "take 12 characters";
      "x6" means "skip 6 bytes" or "character 0, 6 times".

   *  Instead of a number, you can use "*" to mean "consume everything
      else left".

      Warning: when packing multiple pieces of data, "*" only means
      "consume all of the current piece of data". That's to say

          pack("A*A*", $one, $two)

      packs all of $one into the first "A*" and then all of $two into the
      second. This is a general principle: each format character
      corresponds to one piece of data to be "pack"ed.

Packing Numbers

   So much for textual data. Let's get onto the meaty stuff that "pack"
   and "unpack" are best at: handling binary formats for numbers. There
   is, of course, not just one binary format  - life would be too simple -
   but Perl will do all the finicky labor for you.

   Integers
   Packing and unpacking numbers implies conversion to and from some
   specific binary representation. Leaving floating point numbers aside
   for the moment, the salient properties of any such representation are:

   *   the number of bytes used for storing the integer,

   *   whether the contents are interpreted as a signed or unsigned
       number,

   *   the byte ordering: whether the first byte is the least or most
       significant byte (or: little-endian or big-endian, respectively).

   So, for instance, to pack 20302 to a signed 16 bit integer in your
   computer's representation you write

      my $ps = pack( 's', 20302 );

   Again, the result is a string, now containing 2 bytes. If you print
   this string (which is, generally, not recommended) you might see "ON"
   or "NO" (depending on your system's byte ordering) - or something
   entirely different if your computer doesn't use ASCII character
   encoding.  Unpacking $ps with the same template returns the original
   integer value:

      my( $s ) = unpack( 's', $ps );

   This is true for all numeric template codes. But don't expect miracles:
   if the packed value exceeds the allotted byte capacity, high order bits
   are silently discarded, and unpack certainly won't be able to pull them
   back out of some magic hat. And, when you pack using a signed template
   code such as "s", an excess value may result in the sign bit getting
   set, and unpacking this will smartly return a negative value.

   16 bits won't get you too far with integers, but there is "l" and "L"
   for signed and unsigned 32-bit integers. And if this is not enough and
   your system supports 64 bit integers you can push the limits much
   closer to infinity with pack codes "q" and "Q". A notable exception is
   provided by pack codes "i" and "I" for signed and unsigned integers of
   the "local custom" variety: Such an integer will take up as many bytes
   as a local C compiler returns for "sizeof(int)", but it'll use at least
   32 bits.

   Each of the integer pack codes "sSlLqQ" results in a fixed number of
   bytes, no matter where you execute your program. This may be useful for
   some applications, but it does not provide for a portable way to pass
   data structures between Perl and C programs (bound to happen when you
   call XS extensions or the Perl function "syscall"), or when you read or
   write binary files. What you'll need in this case are template codes
   that depend on what your local C compiler compiles when you code
   "short" or "unsigned long", for instance. These codes and their
   corresponding byte lengths are shown in the table below.  Since the C
   standard leaves much leeway with respect to the relative sizes of these
   data types, actual values may vary, and that's why the values are given
   as expressions in C and Perl. (If you'd like to use values from %Config
   in your program you have to import it with "use Config".)

      signed unsigned  byte length in C   byte length in Perl
        s!     S!      sizeof(short)      $Config{shortsize}
        i!     I!      sizeof(int)        $Config{intsize}
        l!     L!      sizeof(long)       $Config{longsize}
        q!     Q!      sizeof(long long)  $Config{longlongsize}

   The "i!" and "I!" codes aren't different from "i" and "I"; they are
   tolerated for completeness' sake.

   Unpacking a Stack Frame
   Requesting a particular byte ordering may be necessary when you work
   with binary data coming from some specific architecture whereas your
   program could run on a totally different system. As an example, assume
   you have 24 bytes containing a stack frame as it happens on an Intel
   8086:

         +---------+        +----+----+               +---------+
    TOS: |   IP    |  TOS+4:| FL | FH | FLAGS  TOS+14:|   SI    |
         +---------+        +----+----+               +---------+
         |   CS    |        | AL | AH | AX            |   DI    |
         +---------+        +----+----+               +---------+
                            | BL | BH | BX            |   BP    |
                            +----+----+               +---------+
                            | CL | CH | CX            |   DS    |
                            +----+----+               +---------+
                            | DL | DH | DX            |   ES    |
                            +----+----+               +---------+

   First, we note that this time-honored 16-bit CPU uses little-endian
   order, and that's why the low order byte is stored at the lower
   address. To unpack such a (unsigned) short we'll have to use code "v".
   A repeat count unpacks all 12 shorts:

      my( $ip, $cs, $flags, $ax, $bx, $cd, $dx, $si, $di, $bp, $ds, $es ) =
        unpack( 'v12', $frame );

   Alternatively, we could have used "C" to unpack the individually
   accessible byte registers FL, FH, AL, AH, etc.:

      my( $fl, $fh, $al, $ah, $bl, $bh, $cl, $ch, $dl, $dh ) =
        unpack( 'C10', substr( $frame, 4, 10 ) );

   It would be nice if we could do this in one fell swoop: unpack a short,
   back up a little, and then unpack 2 bytes. Since Perl is nice, it
   proffers the template code "X" to back up one byte. Putting this all
   together, we may now write:

      my( $ip, $cs,
          $flags,$fl,$fh,
          $ax,$al,$ah, $bx,$bl,$bh, $cx,$cl,$ch, $dx,$dl,$dh,
          $si, $di, $bp, $ds, $es ) =
      unpack( 'v2' . ('vXXCC' x 5) . 'v5', $frame );

   (The clumsy construction of the template can be avoided - just read
   on!)

   We've taken some pains to construct the template so that it matches the
   contents of our frame buffer. Otherwise we'd either get undefined
   values, or "unpack" could not unpack all. If "pack" runs out of items,
   it will supply null strings (which are coerced into zeroes whenever the
   pack code says so).

   How to Eat an Egg on a Net
   The pack code for big-endian (high order byte at the lowest address) is
   "n" for 16 bit and "N" for 32 bit integers. You use these codes if you
   know that your data comes from a compliant architecture, but,
   surprisingly enough, you should also use these pack codes if you
   exchange binary data, across the network, with some system that you
   know next to nothing about. The simple reason is that this order has
   been chosen as the network order, and all standard-fearing programs
   ought to follow this convention. (This is, of course, a stern backing
   for one of the Lilliputian parties and may well influence the political
   development there.) So, if the protocol expects you to send a message
   by sending the length first, followed by just so many bytes, you could
   write:

      my $buf = pack( 'N', length( $msg ) ) . $msg;

   or even:

      my $buf = pack( 'NA*', length( $msg ), $msg );

   and pass $buf to your send routine. Some protocols demand that the
   count should include the length of the count itself: then just add 4 to
   the data length. (But make sure to read "Lengths and Widths" before you
   really code this!)

   Byte-order modifiers
   In the previous sections we've learned how to use "n", "N", "v" and "V"
   to pack and unpack integers with big- or little-endian byte-order.
   While this is nice, it's still rather limited because it leaves out all
   kinds of signed integers as well as 64-bit integers. For example, if
   you wanted to unpack a sequence of signed big-endian 16-bit integers in
   a platform-independent way, you would have to write:

      my @data = unpack 's*', pack 'S*', unpack 'n*', $buf;

   This is ugly. As of Perl 5.9.2, there's a much nicer way to express
   your desire for a certain byte-order: the ">" and "<" modifiers.  ">"
   is the big-endian modifier, while "<" is the little-endian modifier.
   Using them, we could rewrite the above code as:

      my @data = unpack 's>*', $buf;

   As you can see, the "big end" of the arrow touches the "s", which is a
   nice way to remember that ">" is the big-endian modifier. The same
   obviously works for "<", where the "little end" touches the code.

   You will probably find these modifiers even more useful if you have to
   deal with big- or little-endian C structures. Be sure to read "Packing
   and Unpacking C Structures" for more on that.

   Floating point Numbers
   For packing floating point numbers you have the choice between the pack
   codes "f", "d", "F" and "D". "f" and "d" pack into (or unpack from)
   single-precision or double-precision representation as it is provided
   by your system. If your systems supports it, "D" can be used to pack
   and unpack ("long double") values, which can offer even more resolution
   than "f" or "d".  Note that there are different long double formats.

   "F" packs an "NV", which is the floating point type used by Perl
   internally.

   There is no such thing as a network representation for reals, so if you
   want to send your real numbers across computer boundaries, you'd better
   stick to text representation, possibly using the hexadecimal float
   format (avoiding the decimal conversion loss), unless you're absolutely
   sure what's on the other end of the line. For the even more
   adventuresome, you can use the byte-order modifiers from the previous
   section also on floating point codes.

Exotic Templates

   Bit Strings
   Bits are the atoms in the memory world. Access to individual bits may
   have to be used either as a last resort or because it is the most
   convenient way to handle your data. Bit string (un)packing converts
   between strings containing a series of 0 and 1 characters and a
   sequence of bytes each containing a group of 8 bits. This is almost as
   simple as it sounds, except that there are two ways the contents of a
   byte may be written as a bit string. Let's have a look at an annotated
   byte:

        7 6 5 4 3 2 1 0
      +-----------------+
      | 1 0 0 0 1 1 0 0 |
      +-----------------+
       MSB           LSB

   It's egg-eating all over again: Some think that as a bit string this
   should be written "10001100" i.e. beginning with the most significant
   bit, others insist on "00110001". Well, Perl isn't biased, so that's
   why we have two bit string codes:

      $byte = pack( 'B8', '10001100' ); # start with MSB
      $byte = pack( 'b8', '00110001' ); # start with LSB

   It is not possible to pack or unpack bit fields - just integral bytes.
   "pack" always starts at the next byte boundary and "rounds up" to the
   next multiple of 8 by adding zero bits as required. (If you do want bit
   fields, there is "vec" in perlfunc. Or you could implement bit field
   handling at the character string level, using split, substr, and
   concatenation on unpacked bit strings.)

   To illustrate unpacking for bit strings, we'll decompose a simple
   status register (a "-" stands for a "reserved" bit):

      +-----------------+-----------------+
      | S Z - A - P - C | - - - - O D I T |
      +-----------------+-----------------+
       MSB           LSB MSB           LSB

   Converting these two bytes to a string can be done with the unpack
   template 'b16'. To obtain the individual bit values from the bit string
   we use "split" with the "empty" separator pattern which dissects into
   individual characters. Bit values from the "reserved" positions are
   simply assigned to "undef", a convenient notation for "I don't care
   where this goes".

      ($carry, undef, $parity, undef, $auxcarry, undef, $zero, $sign,
       $trace, $interrupt, $direction, $overflow) =
         split( //, unpack( 'b16', $status ) );

   We could have used an unpack template 'b12' just as well, since the
   last 4 bits can be ignored anyway.

   Uuencoding
   Another odd-man-out in the template alphabet is "u", which packs a
   "uuencoded string". ("uu" is short for Unix-to-Unix.) Chances are that
   you won't ever need this encoding technique which was invented to
   overcome the shortcomings of old-fashioned transmission mediums that do
   not support other than simple ASCII data. The essential recipe is
   simple: Take three bytes, or 24 bits. Split them into 4 six-packs,
   adding a space (0x20) to each. Repeat until all of the data is blended.
   Fold groups of 4 bytes into lines no longer than 60 and garnish them in
   front with the original byte count (incremented by 0x20) and a "\n" at
   the end. - The "pack" chef will prepare this for you, a la minute, when
   you select pack code "u" on the menu:

      my $uubuf = pack( 'u', $bindat );

   A repeat count after "u" sets the number of bytes to put into an
   uuencoded line, which is the maximum of 45 by default, but could be set
   to some (smaller) integer multiple of three. "unpack" simply ignores
   the repeat count.

   Doing Sums
   An even stranger template code is "%"<number>. First, because it's used
   as a prefix to some other template code. Second, because it cannot be
   used in "pack" at all, and third, in "unpack", doesn't return the data
   as defined by the template code it precedes. Instead it'll give you an
   integer of number bits that is computed from the data value by doing
   sums. For numeric unpack codes, no big feat is achieved:

       my $buf = pack( 'iii', 100, 20, 3 );
       print unpack( '%32i3', $buf ), "\n";  # prints 123

   For string values, "%" returns the sum of the byte values saving you
   the trouble of a sum loop with "substr" and "ord":

       print unpack( '%32A*', "\x01\x10" ), "\n";  # prints 17

   Although the "%" code is documented as returning a "checksum": don't
   put your trust in such values! Even when applied to a small number of
   bytes, they won't guarantee a noticeable Hamming distance.

   In connection with "b" or "B", "%" simply adds bits, and this can be
   put to good use to count set bits efficiently:

       my $bitcount = unpack( '%32b*', $mask );

   And an even parity bit can be determined like this:

       my $evenparity = unpack( '%1b*', $mask );

   Unicode
   Unicode is a character set that can represent most characters in most
   of the world's languages, providing room for over one million different
   characters. Unicode 3.1 specifies 94,140 characters: The Basic Latin
   characters are assigned to the numbers 0 - 127. The Latin-1 Supplement
   with characters that are used in several European languages is in the
   next range, up to 255. After some more Latin extensions we find the
   character sets from languages using non-Roman alphabets, interspersed
   with a variety of symbol sets such as currency symbols, Zapf Dingbats
   or Braille.  (You might want to visit <http://www.unicode.org/> for a
   look at some of them - my personal favourites are Telugu and Kannada.)

   The Unicode character sets associates characters with integers.
   Encoding these numbers in an equal number of bytes would more than
   double the requirements for storing texts written in Latin alphabets.
   The UTF-8 encoding avoids this by storing the most common (from a
   western point of view) characters in a single byte while encoding the
   rarer ones in three or more bytes.

   Perl uses UTF-8, internally, for most Unicode strings.

   So what has this got to do with "pack"? Well, if you want to compose a
   Unicode string (that is internally encoded as UTF-8), you can do so by
   using template code "U". As an example, let's produce the Euro currency
   symbol (code number 0x20AC):

      $UTF8{Euro} = pack( 'U', 0x20AC );
      # Equivalent to: $UTF8{Euro} = "\x{20ac}";

   Inspecting $UTF8{Euro} shows that it contains 3 bytes: "\xe2\x82\xac".
   However, it contains only 1 character, number 0x20AC.  The round trip
   can be completed with "unpack":

      $Unicode{Euro} = unpack( 'U', $UTF8{Euro} );

   Unpacking using the "U" template code also works on UTF-8 encoded byte
   strings.

   Usually you'll want to pack or unpack UTF-8 strings:

      # pack and unpack the Hebrew alphabet
      my $alefbet = pack( 'U*', 0x05d0..0x05ea );
      my @hebrew = unpack( 'U*', $utf );

   Please note: in the general case, you're better off using
   Encode::decode_utf8 to decode a UTF-8 encoded byte string to a Perl
   Unicode string, and Encode::encode_utf8 to encode a Perl Unicode string
   to UTF-8 bytes. These functions provide means of handling invalid byte
   sequences and generally have a friendlier interface.

   Another Portable Binary Encoding
   The pack code "w" has been added to support a portable binary data
   encoding scheme that goes way beyond simple integers. (Details can be
   found at <http://Casbah.org/>, the Scarab project.)  A BER (Binary
   Encoded Representation) compressed unsigned integer stores base 128
   digits, most significant digit first, with as few digits as possible.
   Bit eight (the high bit) is set on each byte except the last. There is
   no size limit to BER encoding, but Perl won't go to extremes.

      my $berbuf = pack( 'w*', 1, 128, 128+1, 128*128+127 );

   A hex dump of $berbuf, with spaces inserted at the right places, shows
   01 8100 8101 81807F. Since the last byte is always less than 128,
   "unpack" knows where to stop.

Template Grouping

   Prior to Perl 5.8, repetitions of templates had to be made by
   "x"-multiplication of template strings. Now there is a better way as we
   may use the pack codes "(" and ")" combined with a repeat count.  The
   "unpack" template from the Stack Frame example can simply be written
   like this:

      unpack( 'v2 (vXXCC)5 v5', $frame )

   Let's explore this feature a little more. We'll begin with the
   equivalent of

      join( '', map( substr( $_, 0, 1 ), @str ) )

   which returns a string consisting of the first character from each
   string.  Using pack, we can write

      pack( '(A)'.@str, @str )

   or, because a repeat count "*" means "repeat as often as required",
   simply

      pack( '(A)*', @str )

   (Note that the template "A*" would only have packed $str[0] in full
   length.)

   To pack dates stored as triplets ( day, month, year ) in an array
   @dates into a sequence of byte, byte, short integer we can write

      $pd = pack( '(CCS)*', map( @$_, @dates ) );

   To swap pairs of characters in a string (with even length) one could
   use several techniques. First, let's use "x" and "X" to skip forward
   and back:

      $s = pack( '(A)*', unpack( '(xAXXAx)*', $s ) );

   We can also use "@" to jump to an offset, with 0 being the position
   where we were when the last "(" was encountered:

      $s = pack( '(A)*', unpack( '(@1A @0A @2)*', $s ) );

   Finally, there is also an entirely different approach by unpacking big
   endian shorts and packing them in the reverse byte order:

      $s = pack( '(v)*', unpack( '(n)*', $s );

Lengths and Widths

   String Lengths
   In the previous section we've seen a network message that was
   constructed by prefixing the binary message length to the actual
   message. You'll find that packing a length followed by so many bytes of
   data is a frequently used recipe since appending a null byte won't work
   if a null byte may be part of the data. Here is an example where both
   techniques are used: after two null terminated strings with source and
   destination address, a Short Message (to a mobile phone) is sent after
   a length byte:

      my $msg = pack( 'Z*Z*CA*', $src, $dst, length( $sm ), $sm );

   Unpacking this message can be done with the same template:

      ( $src, $dst, $len, $sm ) = unpack( 'Z*Z*CA*', $msg );

   There's a subtle trap lurking in the offing: Adding another field after
   the Short Message (in variable $sm) is all right when packing, but this
   cannot be unpacked naively:

      # pack a message
      my $msg = pack( 'Z*Z*CA*C', $src, $dst, length( $sm ), $sm, $prio );

      # unpack fails - $prio remains undefined!
      ( $src, $dst, $len, $sm, $prio ) = unpack( 'Z*Z*CA*C', $msg );

   The pack code "A*" gobbles up all remaining bytes, and $prio remains
   undefined! Before we let disappointment dampen the morale: Perl's got
   the trump card to make this trick too, just a little further up the
   sleeve.  Watch this:

      # pack a message: ASCIIZ, ASCIIZ, length/string, byte
      my $msg = pack( 'Z* Z* C/A* C', $src, $dst, $sm, $prio );

      # unpack
      ( $src, $dst, $sm, $prio ) = unpack( 'Z* Z* C/A* C', $msg );

   Combining two pack codes with a slash ("/") associates them with a
   single value from the argument list. In "pack", the length of the
   argument is taken and packed according to the first code while the
   argument itself is added after being converted with the template code
   after the slash.  This saves us the trouble of inserting the "length"
   call, but it is in "unpack" where we really score: The value of the
   length byte marks the end of the string to be taken from the buffer.
   Since this combination doesn't make sense except when the second pack
   code isn't "a*", "A*" or "Z*", Perl won't let you.

   The pack code preceding "/" may be anything that's fit to represent a
   number: All the numeric binary pack codes, and even text codes such as
   "A4" or "Z*":

      # pack/unpack a string preceded by its length in ASCII
      my $buf = pack( 'A4/A*', "Humpty-Dumpty" );
      # unpack $buf: '13  Humpty-Dumpty'
      my $txt = unpack( 'A4/A*', $buf );

   "/" is not implemented in Perls before 5.6, so if your code is required
   to work on older Perls you'll need to "unpack( 'Z* Z* C')" to get the
   length, then use it to make a new unpack string. For example

      # pack a message: ASCIIZ, ASCIIZ, length, string, byte
      # (5.005 compatible)
      my $msg = pack( 'Z* Z* C A* C', $src, $dst, length $sm, $sm, $prio );

      # unpack
      ( undef, undef, $len) = unpack( 'Z* Z* C', $msg );
      ($src, $dst, $sm, $prio) = unpack ( "Z* Z* x A$len C", $msg );

   But that second "unpack" is rushing ahead. It isn't using a simple
   literal string for the template. So maybe we should introduce...

   Dynamic Templates
   So far, we've seen literals used as templates. If the list of pack
   items doesn't have fixed length, an expression constructing the
   template is required (whenever, for some reason, "()*" cannot be used).
   Here's an example: To store named string values in a way that can be
   conveniently parsed by a C program, we create a sequence of names and
   null terminated ASCII strings, with "=" between the name and the value,
   followed by an additional delimiting null byte. Here's how:

      my $env = pack( '(A*A*Z*)' . keys( %Env ) . 'C',
                      map( { ( $_, '=', $Env{$_} ) } keys( %Env ) ), 0 );

   Let's examine the cogs of this byte mill, one by one. There's the "map"
   call, creating the items we intend to stuff into the $env buffer: to
   each key (in $_) it adds the "=" separator and the hash entry value.
   Each triplet is packed with the template code sequence "A*A*Z*" that is
   repeated according to the number of keys. (Yes, that's what the "keys"
   function returns in scalar context.) To get the very last null byte, we
   add a 0 at the end of the "pack" list, to be packed with "C".
   (Attentive readers may have noticed that we could have omitted the 0.)

   For the reverse operation, we'll have to determine the number of items
   in the buffer before we can let "unpack" rip it apart:

      my $n = $env =~ tr/\0// - 1;
      my %env = map( split( /=/, $_ ), unpack( "(Z*)$n", $env ) );

   The "tr" counts the null bytes. The "unpack" call returns a list of
   name-value pairs each of which is taken apart in the "map" block.

   Counting Repetitions
   Rather than storing a sentinel at the end of a data item (or a list of
   items), we could precede the data with a count. Again, we pack keys and
   values of a hash, preceding each with an unsigned short length count,
   and up front we store the number of pairs:

      my $env = pack( 'S(S/A* S/A*)*', scalar keys( %Env ), %Env );

   This simplifies the reverse operation as the number of repetitions can
   be unpacked with the "/" code:

      my %env = unpack( 'S/(S/A* S/A*)', $env );

   Note that this is one of the rare cases where you cannot use the same
   template for "pack" and "unpack" because "pack" can't determine a
   repeat count for a "()"-group.

   Intel HEX
   Intel HEX is a file format for representing binary data, mostly for
   programming various chips, as a text file. (See
   <http://en.wikipedia.org/wiki/.hex> for a detailed description, and
   <http://en.wikipedia.org/wiki/SREC_(file_format)> for the Motorola
   S-record format, which can be unravelled using the same technique.)
   Each line begins with a colon (':') and is followed by a sequence of
   hexadecimal characters, specifying a byte count n (8 bit), an address
   (16 bit, big endian), a record type (8 bit), n data bytes and a
   checksum (8 bit) computed as the least significant byte of the two's
   complement sum of the preceding bytes. Example: ":0300300002337A1E".

   The first step of processing such a line is the conversion, to binary,
   of the hexadecimal data, to obtain the four fields, while checking the
   checksum. No surprise here: we'll start with a simple "pack" call to
   convert everything to binary:

      my $binrec = pack( 'H*', substr( $hexrec, 1 ) );

   The resulting byte sequence is most convenient for checking the
   checksum.  Don't slow your program down with a for loop adding the
   "ord" values of this string's bytes - the "unpack" code "%" is the
   thing to use for computing the 8-bit sum of all bytes, which must be
   equal to zero:

      die unless unpack( "%8C*", $binrec ) == 0;

   Finally, let's get those four fields. By now, you shouldn't have any
   problems with the first three fields - but how can we use the byte
   count of the data in the first field as a length for the data field?
   Here the codes "x" and "X" come to the rescue, as they permit jumping
   back and forth in the string to unpack.

      my( $addr, $type, $data ) = unpack( "x n C X4 C x3 /a", $bin );

   Code "x" skips a byte, since we don't need the count yet. Code "n"
   takes care of the 16-bit big-endian integer address, and "C" unpacks
   the record type. Being at offset 4, where the data begins, we need the
   count.  "X4" brings us back to square one, which is the byte at offset
   0.  Now we pick up the count, and zoom forth to offset 4, where we are
   now fully furnished to extract the exact number of data bytes, leaving
   the trailing checksum byte alone.

Packing and Unpacking C Structures

   In previous sections we have seen how to pack numbers and character
   strings. If it were not for a couple of snags we could conclude this
   section right away with the terse remark that C structures don't
   contain anything else, and therefore you already know all there is to
   it.  Sorry, no: read on, please.

   If you have to deal with a lot of C structures, and don't want to hack
   all your template strings manually, you'll probably want to have a look
   at the CPAN module "Convert::Binary::C". Not only can it parse your C
   source directly, but it also has built-in support for all the odds and
   ends described further on in this section.

   The Alignment Pit
   In the consideration of speed against memory requirements the balance
   has been tilted in favor of faster execution. This has influenced the
   way C compilers allocate memory for structures: On architectures where
   a 16-bit or 32-bit operand can be moved faster between places in
   memory, or to or from a CPU register, if it is aligned at an even or
   multiple-of-four or even at a multiple-of eight address, a C compiler
   will give you this speed benefit by stuffing extra bytes into
   structures.  If you don't cross the C shoreline this is not likely to
   cause you any grief (although you should care when you design large
   data structures, or you want your code to be portable between
   architectures (you do want that, don't you?)).

   To see how this affects "pack" and "unpack", we'll compare these two C
   structures:

      typedef struct {
        char     c1;
        short    s;
        char     c2;
        long     l;
      } gappy_t;

      typedef struct {
        long     l;
        short    s;
        char     c1;
        char     c2;
      } dense_t;

   Typically, a C compiler allocates 12 bytes to a "gappy_t" variable, but
   requires only 8 bytes for a "dense_t". After investigating this
   further, we can draw memory maps, showing where the extra 4 bytes are
   hidden:

      0           +4          +8          +12
      +--+--+--+--+--+--+--+--+--+--+--+--+
      |c1|xx|  s  |c2|xx|xx|xx|     l     |    xx = fill byte
      +--+--+--+--+--+--+--+--+--+--+--+--+
      gappy_t

      0           +4          +8
      +--+--+--+--+--+--+--+--+
      |     l     |  h  |c1|c2|
      +--+--+--+--+--+--+--+--+
      dense_t

   And that's where the first quirk strikes: "pack" and "unpack" templates
   have to be stuffed with "x" codes to get those extra fill bytes.

   The natural question: "Why can't Perl compensate for the gaps?"
   warrants an answer. One good reason is that C compilers might provide
   (non-ANSI) extensions permitting all sorts of fancy control over the
   way structures are aligned, even at the level of an individual
   structure field. And, if this were not enough, there is an insidious
   thing called "union" where the amount of fill bytes cannot be derived
   from the alignment of the next item alone.

   OK, so let's bite the bullet. Here's one way to get the alignment right
   by inserting template codes "x", which don't take a corresponding item
   from the list:

     my $gappy = pack( 'cxs cxxx l!', $c1, $s, $c2, $l );

   Note the "!" after "l": We want to make sure that we pack a long
   integer as it is compiled by our C compiler. And even now, it will only
   work for the platforms where the compiler aligns things as above.  And
   somebody somewhere has a platform where it doesn't.  [Probably a Cray,
   where "short"s, "int"s and "long"s are all 8 bytes. :-)]

   Counting bytes and watching alignments in lengthy structures is bound
   to be a drag. Isn't there a way we can create the template with a
   simple program? Here's a C program that does the trick:

      #include <stdio.h>
      #include <stddef.h>

      typedef struct {
        char     fc1;
        short    fs;
        char     fc2;
        long     fl;
      } gappy_t;

      #define Pt(struct,field,tchar) \
        printf( "@%d%s ", offsetof(struct,field), # tchar );

      int main() {
        Pt( gappy_t, fc1, c  );
        Pt( gappy_t, fs,  s! );
        Pt( gappy_t, fc2, c  );
        Pt( gappy_t, fl,  l! );
        printf( "\n" );
      }

   The output line can be used as a template in a "pack" or "unpack" call:

     my $gappy = pack( '@0c @2s! @4c @8l!', $c1, $s, $c2, $l );

   Gee, yet another template code - as if we hadn't plenty. But "@" saves
   our day by enabling us to specify the offset from the beginning of the
   pack buffer to the next item: This is just the value the "offsetof"
   macro (defined in "<stddef.h>") returns when given a "struct" type and
   one of its field names ("member-designator" in C standardese).

   Neither using offsets nor adding "x"'s to bridge the gaps is
   satisfactory.  (Just imagine what happens if the structure changes.)
   What we really need is a way of saying "skip as many bytes as required
   to the next multiple of N".  In fluent Templatese, you say this with
   "x!N" where N is replaced by the appropriate value. Here's the next
   version of our struct packaging:

     my $gappy = pack( 'c x!2 s c x!4 l!', $c1, $s, $c2, $l );

   That's certainly better, but we still have to know how long all the
   integers are, and portability is far away. Rather than 2, for instance,
   we want to say "however long a short is". But this can be done by
   enclosing the appropriate pack code in brackets: "[s]". So, here's the
   very best we can do:

     my $gappy = pack( 'c x![s] s c x![l!] l!', $c1, $s, $c2, $l );

   Dealing with Endian-ness
   Now, imagine that we want to pack the data for a machine with a
   different byte-order. First, we'll have to figure out how big the data
   types on the target machine really are. Let's assume that the longs are
   32 bits wide and the shorts are 16 bits wide. You can then rewrite the
   template as:

     my $gappy = pack( 'c x![s] s c x![l] l', $c1, $s, $c2, $l );

   If the target machine is little-endian, we could write:

     my $gappy = pack( 'c x![s] s< c x![l] l<', $c1, $s, $c2, $l );

   This forces the short and the long members to be little-endian, and is
   just fine if you don't have too many struct members. But we could also
   use the byte-order modifier on a group and write the following:

     my $gappy = pack( '( c x![s] s c x![l] l )<', $c1, $s, $c2, $l );

   This is not as short as before, but it makes it more obvious that we
   intend to have little-endian byte-order for a whole group, not only for
   individual template codes. It can also be more readable and easier to
   maintain.

   Alignment, Take 2
   I'm afraid that we're not quite through with the alignment catch yet.
   The hydra raises another ugly head when you pack arrays of structures:

      typedef struct {
        short    count;
        char     glyph;
      } cell_t;

      typedef cell_t buffer_t[BUFLEN];

   Where's the catch? Padding is neither required before the first field
   "count", nor between this and the next field "glyph", so why can't we
   simply pack like this:

      # something goes wrong here:
      pack( 's!a' x @buffer,
            map{ ( $_->{count}, $_->{glyph} ) } @buffer );

   This packs "3*@buffer" bytes, but it turns out that the size of
   "buffer_t" is four times "BUFLEN"! The moral of the story is that the
   required alignment of a structure or array is propagated to the next
   higher level where we have to consider padding at the end of each
   component as well. Thus the correct template is:

      pack( 's!ax' x @buffer,
            map{ ( $_->{count}, $_->{glyph} ) } @buffer );

   Alignment, Take 3
   And even if you take all the above into account, ANSI still lets this:

      typedef struct {
        char     foo[2];
      } foo_t;

   vary in size. The alignment constraint of the structure can be greater
   than any of its elements. [And if you think that this doesn't affect
   anything common, dismember the next cellphone that you see. Many have
   ARM cores, and the ARM structure rules make "sizeof (foo_t)" == 4]

   Pointers for How to Use Them
   The title of this section indicates the second problem you may run into
   sooner or later when you pack C structures. If the function you intend
   to call expects a, say, "void *" value, you cannot simply take a
   reference to a Perl variable. (Although that value certainly is a
   memory address, it's not the address where the variable's contents are
   stored.)

   Template code "P" promises to pack a "pointer to a fixed length
   string".  Isn't this what we want? Let's try:

       # allocate some storage and pack a pointer to it
       my $memory = "\x00" x $size;
       my $memptr = pack( 'P', $memory );

   But wait: doesn't "pack" just return a sequence of bytes? How can we
   pass this string of bytes to some C code expecting a pointer which is,
   after all, nothing but a number? The answer is simple: We have to
   obtain the numeric address from the bytes returned by "pack".

       my $ptr = unpack( 'L!', $memptr );

   Obviously this assumes that it is possible to typecast a pointer to an
   unsigned long and vice versa, which frequently works but should not be
   taken as a universal law. - Now that we have this pointer the next
   question is: How can we put it to good use? We need a call to some C
   function where a pointer is expected. The read(2) system call comes to
   mind:

       ssize_t read(int fd, void *buf, size_t count);

   After reading perlfunc explaining how to use "syscall" we can write
   this Perl function copying a file to standard output:

       require 'syscall.ph'; # run h2ph to generate this file
       sub cat($){
           my $path = shift();
           my $size = -s $path;
           my $memory = "\x00" x $size;  # allocate some memory
           my $ptr = unpack( 'L', pack( 'P', $memory ) );
           open( F, $path ) || die( "$path: cannot open ($!)\n" );
           my $fd = fileno(F);
           my $res = syscall( &SYS_read, fileno(F), $ptr, $size );
           print $memory;
           close( F );
       }

   This is neither a specimen of simplicity nor a paragon of portability
   but it illustrates the point: We are able to sneak behind the scenes
   and access Perl's otherwise well-guarded memory! (Important note:
   Perl's "syscall" does not require you to construct pointers in this
   roundabout way. You simply pass a string variable, and Perl forwards
   the address.)

   How does "unpack" with "P" work? Imagine some pointer in the buffer
   about to be unpacked: If it isn't the null pointer (which will smartly
   produce the "undef" value) we have a start address - but then what?
   Perl has no way of knowing how long this "fixed length string" is, so
   it's up to you to specify the actual size as an explicit length after
   "P".

      my $mem = "abcdefghijklmn";
      print unpack( 'P5', pack( 'P', $mem ) ); # prints "abcde"

   As a consequence, "pack" ignores any number or "*" after "P".

   Now that we have seen "P" at work, we might as well give "p" a whirl.
   Why do we need a second template code for packing pointers at all? The
   answer lies behind the simple fact that an "unpack" with "p" promises a
   null-terminated string starting at the address taken from the buffer,
   and that implies a length for the data item to be returned:

      my $buf = pack( 'p', "abc\x00efhijklmn" );
      print unpack( 'p', $buf );    # prints "abc"

   Albeit this is apt to be confusing: As a consequence of the length
   being implied by the string's length, a number after pack code "p" is a
   repeat count, not a length as after "P".

   Using "pack(..., $x)" with "P" or "p" to get the address where $x is
   actually stored must be used with circumspection. Perl's internal
   machinery considers the relation between a variable and that address as
   its very own private matter and doesn't really care that we have
   obtained a copy. Therefore:

   *   Do not use "pack" with "p" or "P" to obtain the address of variable
       that's bound to go out of scope (and thereby freeing its memory)
       before you are done with using the memory at that address.

   *   Be very careful with Perl operations that change the value of the
       variable. Appending something to the variable, for instance, might
       require reallocation of its storage, leaving you with a pointer
       into no-man's land.

   *   Don't think that you can get the address of a Perl variable when it
       is stored as an integer or double number! "pack('P', $x)" will
       force the variable's internal representation to string, just as if
       you had written something like "$x .= ''".

   It's safe, however, to P- or p-pack a string literal, because Perl
   simply allocates an anonymous variable.

Pack Recipes

   Here are a collection of (possibly) useful canned recipes for "pack"
   and "unpack":

       # Convert IP address for socket functions
       pack( "C4", split /\./, "123.4.5.6" );

       # Count the bits in a chunk of memory (e.g. a select vector)
       unpack( '%32b*', $mask );

       # Determine the endianness of your system
       $is_little_endian = unpack( 'c', pack( 's', 1 ) );
       $is_big_endian = unpack( 'xc', pack( 's', 1 ) );

       # Determine the number of bits in a native integer
       $bits = unpack( '%32I!', ~0 );

       # Prepare argument for the nanosleep system call
       my $timespec = pack( 'L!L!', $secs, $nanosecs );

   For a simple memory dump we unpack some bytes into just as many pairs
   of hex digits, and use "map" to handle the traditional spacing - 16
   bytes to a line:

       my $i;
       print map( ++$i % 16 ? "$_ " : "$_\n",
                  unpack( 'H2' x length( $mem ), $mem ) ),
             length( $mem ) % 16 ? "\n" : '';

Funnies Section

       # Pulling digits out of nowhere...
       print unpack( 'C', pack( 'x' ) ),
             unpack( '%B*', pack( 'A' ) ),
             unpack( 'H', pack( 'A' ) ),
             unpack( 'A', unpack( 'C', pack( 'A' ) ) ), "\n";

       # One for the road ;-)
       my $advice = pack( 'all u can in a van' );

Authors

   Simon Cozens and Wolfgang Laun.





Opportunity


Personal Opportunity - Free software gives you access to billions of dollars of software at no cost. Use this software for your business, personal use or to develop a profitable skill. Access to source code provides access to a level of capabilities/information that companies protect though copyrights. Open source is a core component of the Internet and it is available to you. Leverage the billions of dollars in resources and capabilities to build a career, establish a business or change the world. The potential is endless for those who understand the opportunity.

Business Opportunity - Goldman Sachs, IBM and countless large corporations are leveraging open source to reduce costs, develop products and increase their bottom lines. Learn what these companies know about open source and how open source can give you the advantage.





Free Software


Free Software provides computer programs and capabilities at no cost but more importantly, it provides the freedom to run, edit, contribute to, and share the software. The importance of free software is a matter of access, not price. Software at no cost is a benefit but ownership rights to the software and source code is far more significant.


Free Office Software - The Libre Office suite provides top desktop productivity tools for free. This includes, a word processor, spreadsheet, presentation engine, drawing and flowcharting, database and math applications. Libre Office is available for Linux or Windows.





Free Books


The Free Books Library is a collection of thousands of the most popular public domain books in an online readable format. The collection includes great classical literature and more recent works where the U.S. copyright has expired. These books are yours to read and use without restrictions.


Source Code - Want to change a program or know how it works? Open Source provides the source code for its programs so that anyone can use, modify or learn how to write those programs themselves. Visit the GNU source code repositories to download the source.





Education


Study at Harvard, Stanford or MIT - Open edX provides free online courses from Harvard, MIT, Columbia, UC Berkeley and other top Universities. Hundreds of courses for almost all major subjects and course levels. Open edx also offers some paid courses and selected certifications.


Linux Manual Pages - A man or manual page is a form of software documentation found on Linux/Unix operating systems. Topics covered include computer programs (including library and system calls), formal standards and conventions, and even abstract concepts.