astile(3x)


NAME

   astile -     demonstrates    image    tiling/cropping    and    tinting
   libAfterImage/tutorials/ASTile

NAMEASTile

SYNOPSIS

   Simple program based on libAfterImage to tile and tint image.

DESCRIPTION

   All we want to do here is to get image filename, tint color and desired
   geometry from the command line. We then load this image, and proceed on
   to tiling it based on parameters. Tiling geometry specifies rectangular
   shape on limitless plane on which original image is tiled. While we are
   at tiling the image we also tint it to  specified  color,  or  to  some
   random  value  derived  from  the current time in seconds elapsed since
   1971.  We then display the result in  simple  window.   After  that  we
   would want to wait, until user closes our window.

   In  this  tutorial  we  will  only  explain new steps, not described in
   previous tutorial. New steps described in this tutorial are : ASTile.1.
   Parsing   ARGB32  tinting  color.   ASTile.2.  Parsing  geometry  spec.
   ASTile.3. Tiling and tinting ASImage.

SEE ALSO

   ASView - explanation of basic steps needed to use libAfterImage and
            some other simple things.

SOURCE

       #include  "../afterbase.h"  #include   "../afterimage.h"   #include
       "common.h"

       void usage() {
           printf(   "Usage:  astile  [-h]|[[-g  geometry][-t  tint_color]
       image]\n");
           printf( "Where: image    - source image filename.\n");
           printf( "       geometry - width and height  of  the  resulting
       image,\n");
           printf( "                  and x, y of the origin of the tiling
       on "
                   "source image.\n");
           printf(  "        tint_color  -  color  to  tint  image  with.(
       defaults to "
                   "current time :)\n"); }

       int main(int argc, char* argv[]) {
           Window w ;
           Display *dpy = NULL;
           ASVisual *asv ;
           int screen = 0, depth = 0;
           char *image_file = "rose512.jpg" ;
           ARGB32 tint_color = time(NULL);
           int tile_x, tile_y, geom_flags = 0;
           unsigned int tile_width, tile_height ;
           ASImage *im ;

           /* see ASView.1 : */
           set_application_name( argv[0] );

       #ifndef X_DISPLAY_MISSING
           /* parse_argb_color can only be used after display is open,
              otherwise  we are limited to colors defined as ARGB values :
       */
           dpy = XOpenDisplay(NULL);
           _XA_WM_DELETE_WINDOW =  XInternAtom(  dpy,  "WM_DELETE_WINDOW",
       False);
           screen = DefaultScreen(dpy);
           depth = DefaultDepth( dpy, screen ); #endif

           if( argc > 1 )
           {
               int i ;

               if( strncmp( argv[1], "-h", 2 ) == 0 )
               {
                   usage();
                   return 0;
               }

               for( i = 1 ; i < argc ; i++ )
               {
                   if( argv[i][0] == '-' && i < argc-1 )
                   {
                       switch(argv[i][1])
                       {
                           case 't' :          /* see ASTile.1 : */
                               if(       parse_argb_color(      argv[i+1],
       &tint_color ) ==
                                   argv[i+1] )
                                   show_warning(  "unable  to  parse  tint
       color - "
                                                 "default used: #%8.8lX",
                                                 (unsigned long)tint_color
       );
                               break ;
                           case 'g' :          /* see ASTile.2 : */
                               geom_flags = XParseGeometry( argv[i+1],
                                                            &tile_x,
       &tile_y,
                                                            &tile_width,
                                                            &tile_height
       );
                               break ;
                       }
                       ++i ;
                   }else
                       image_file = argv[i] ;
               }
           }else
           {
               show_warning( "no image file or tint color specified - "
                             "defaults used: \"%s\" #%8.8lX",
                             image_file, (unsigned long)tint_color );
               usage();
           }

           /* see ASView.2 : */
           im = file2ASImage(  image_file,  0xFFFFFFFF,  SCREEN_GAMMA,  0,
       getenv("IMAGE_PATH"), NULL );

           /* Making sure tiling geometry is sane : */
           if( !get_flags(geom_flags, XValue ) )
               tile_x = im->width/2 ;
           if( !get_flags(geom_flags, YValue ) )
               tile_y = im->height/2 ;
           if( !get_flags(geom_flags, WidthValue ) )
               tile_width = im->width*2 ;
           if( !get_flags(geom_flags, HeightValue ) )
               tile_height = im->height*2;
           printf( "%s: tiling image \"%s\" to "
                   "%dx%d%+d%+d tinting with #%8.8lX\n",
                   get_application_name(),     image_file,     tile_width,
       tile_height,
                   tile_x, tile_y, (unsigned long)tint_color );

           if( im != NULL )
           {
               /* see ASView.3 : */
               asv = create_asvisual( dpy, screen, depth, NULL );
               w = None ; #ifndef X_DISPLAY_MISSING
               /* see ASView.4 : */
               w = create_top_level_window(  asv,  DefaultRootWindow(dpy),
       32, 32,
                                            tile_width, tile_height, 1, 0,
       NULL,
                                            "ASTile", image_file );
               if( w != None )
               {
                   Pixmap p ;
                   ASImage *tinted_im ;

                   XMapRaised   (dpy, w);
                   /* see ASTile.3 : */
                   tinted_im = tile_asimage( asv, im, tile_x, tile_y,
                                             tile_width, tile_height,
                                             tint_color, ASA_XImage, 0,
                                             ASIMAGE_QUALITY_TOP );
                   destroy_asimage( &im );
                   /* see ASView.5 : */
                   p  =   asimage2pixmap(   asv,   DefaultRootWindow(dpy),
       tinted_im,
                                       NULL, True );
                   destroy_asimage( &tinted_im );
                   /* see common.c: set_window_background_and_free() : */
                   p = set_window_background_and_free( w, p );
               }
               /* see common.c: wait_closedown() : */
               wait_closedown(w);
               dpy = NULL; #else
               {
                   ASImage *tinted_im ;
                   /* see ASTile.3 : */
                   tinted_im = tile_asimage( asv, im, tile_x, tile_y,
                                             tile_width, tile_height,
                                             tint_color, ASA_ASImage, 0,
                                             ASIMAGE_QUALITY_TOP );
                   destroy_asimage( &im );
                   /* writing result into the file */
                   ASImage2file( tinted_im, NULL, "astile.jpg", ASIT_Jpeg,
       NULL );
                   destroy_asimage( &tinted_im );
               } #endif
           }
           return 0 ; }

   libAfterImage/tutorials/ASTile.1 [3.1]

SYNOPSIS

   Step 1. Color parsing.

DESCRIPTION

   libAfterImage utilizes function  provided  by  libAfterBase  for  color
   parsing.  In  case libAfterBase is unavailable - libAfterImage includes
   its own copy of that function.  This  function  differs  from  standard
   XParseColor  in  a  way  that it allows for parsing of alpha channel in
   addition to red, green and blue. It autodetects if value include  alpha
   channel  or  not, using the following logic: If number of hex digits in
   color spec is divisible by 4 and is not equal to 12 then  first  digits
   are  treated as alpha channel.  In case named color is specified or now
   apha channel is specified alpha value of 0xFF  will  be  used,  marking
   this color as solid.

EXAMPLE

       if( parse_argb_color( argv[i+1], &tint_color ) == argv[i+1] )
              show_warning(  "unable  to  parse tint color - default used:
   #%8.8X",
                          tint_color );

NOTES

   On  success  parse_argb_color  returns   pointer   to   the   character
   immidiately   following   color   specification   in  original  string.
   Therefore test for returned value to be equal to original  string  will
   can be used to detect error.

SEE ALSO

   libAfterBase, parse_argb_color(), ARGB32
   libAfterImage/tutorials/ASTile.2 [3.2]

SYNOPSIS

   Step 2. Parsing the geometry.

DESCRIPTION

   Geometry  can  be  specified in WIDTHxHEIGHT+X+Y format. Accordingly we
   use standard X function to parse  it:  XParseGeometry.  Returned  flags
   tell  us  what values has been specified. We only have to fill the rest
   with some sensible defaults. Default x is width/2, y is  height/2,  and
   default size is same as image's width.

EXAMPLE

       geom_flags = XParseGeometry ( argv[i+1], &tile_x, &tile_y,
                                     &tile_width, &tile_height );

SEE ALSO

   ASScale.1
   libAfterImage/tutorials/ASTile.3 [3.3]

SYNOPSIS

   Step 3. Actuall tiling of the image.

DESCRIPTION

   Actuall  tiling  is  quite  simple - just call tile_asimage and it will
   generate new ASImage containing tiled and tinted image. For the sake of
   example  we  set  quality  to  TOP,  but normally GOOD quality is quite
   sufficient, and is a default. Again, compression is set to 0  since  we
   do  not  intend to store image for long time. Even better we don't need
   to store it at all - all we need is XImage, so we can  transfer  it  to
   the  server  easily.  That is why to_xim argument is set to ASA_XImage.
   As the result obtained ASImage will not have any data in  its  buffers,
   but  it  will  have  ximage  member  set  to  point  to  valid  XImage.
   Subsequently we enjoy that convinience, by setting use_cached  to  True
   in call to asimage2pixmap(). That ought to save us a lot of processing.

   Tinting  works  in  both  directions - it can increase intensity of the
   color or decrease it. If any particular channel of  the  tint_color  is
   greater then 127 then intensity is increased, otherwise its decreased.

EXAMPLE

   tinted_im = tile_asimage( asv, im, tile_x, tile_y,
                           tile_width, tile_height,
                           tint_color,
                           ASA_XImage,     0,    ASIMAGE_QUALITY_TOP    );
   destroy_asimage( &im );

NOTES

SEE ALSO

   tile_asimage().





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