bindtags(3tk)


NAME

   bindtags  -  Determine  which  bindings apply to a window, and order of
   evaluation

SYNOPSIS

   bindtags window ?tagList?
______________________________________________________________________________

DESCRIPTION

   When a binding is created with  the  bind  command,  it  is  associated
   either  with  a  particular window such as .a.b.c, a class name such as
   Button, the keyword all, or any other string.  All of these  forms  are
   called  binding tags.  Each window contains a list of binding tags that
   determine how events are processed  for  the  window.   When  an  event
   occurs  in  a  window,  it  is  applied to each of the window's tags in
   order:  for each tag, the most specific binding that matches the  given
   tag  and  event is executed.  See the bind command for more information
   on the matching process.

   By default, each window has four binding tags consisting of the name of
   the  window,  the window's class name, the name of the window's nearest
   toplevel ancestor, and all, in that order.  Toplevel windows have  only
   three  tags  by default, since the toplevel name is the same as that of
   the window.  The bindtags command allows the binding tags for a  window
   to be read and modified.

   If  bindtags is invoked with only one argument, then the current set of
   binding tags for window is returned as a list.  If the tagList argument
   is  specified  to bindtags, then it must be a proper list; the tags for
   window are changed to the  elements  of  the  list.   The  elements  of
   tagList may be arbitrary strings;  however, any tag starting with a dot
   is treated as the name of a window;  if no window by that  name  exists
   at  the  time  an  event is processed, then the tag is ignored for that
   event.  The order of the elements in tagList determines  the  order  in
   which binding scripts are executed in response to events.  For example,
   the command
          bindtags .b {all . Button .b}
   reverses the order in which binding scripts will  be  evaluated  for  a
   button  named  .b  so that all bindings are invoked first, following by
   bindings for .b's toplevel ("."), followed by class bindings,  followed
   by  bindings for .b.  If tagList is an empty list then the binding tags
   for window are returned to the default state described above.

   The bindtags command may be  used  to  introduce  arbitrary  additional
   binding  tags  for  a window, or to remove standard tags.  For example,
   the command
          bindtags .b {.b TrickyButton . all}
   replaces the Button tag for .b with TrickyButton.  This means that  the
   default  widget  bindings  for  buttons,  which are associated with the
   Button tag, will no longer apply to .b,  but  any  bindings  associated
   with TrickyButton (perhaps some new button behavior) will apply.

EXAMPLE

   If you have a set of nested frame widgets and you want events sent to a
   button widget to also be delivered to all the widgets up to the current
   toplevel  (in  contrast  to Tk's default behavior, where events are not
   delivered to those intermediate windows) to  make  it  easier  to  have
   accelerators that are only active for part of a window, you could use a
   helper procedure like this to help set things up:
          proc setupBindtagsForTreeDelivery {widget} {
              set tags [list $widget [winfo class $widget]]
              set w $widget
              set t [winfo toplevel $w]
              while {$w ne $t} {
                  set w [winfo parent $w]
                  lappend tags $w
              }
              lappend tags all
              bindtags $widget $tags
          }

SEE ALSO

   bind(3tk)

KEYWORDS

   binding, event, tag





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