colossal-cave-adventure(6)


NAME

   colossal-cave-adventure  -  text  adventure  of exploration in Colossal
   Cave

SYNOPSIS

   colossal-cave-adventure [SAVEFILE]

   colossal-cave-adventure -h

DESCRIPTION

   Colossal Cave Adventure is a text adventure game of exploration.

          Somewhere nearby is  Colossal  Cave,  where  others  have  found
          fortunes  in  treasure  and gold, though it is rumored that some
          who enter are never seen again.

   Originally named "ADVENT" or "Adventure", this is the first known  work
   of  interactive  fiction.   As  the  first  text  adventure game, it is
   considered the precursor for the adventure game genre.

   In the game, you control a character through simple  text  commands  to
   explore   a   cave   rumored  to  be  filled  with  wealth.   You  earn
   predetetermined points for acquiring treasure  and  escaping  the  cave
   alive, with the goal to earn the maximum amount of points offered.

   This  is a re-implementation of the "350-point" version, using the same
   game content from the original Crowther and Woods PDP-10 source code of
   the late 1970s.

   It  uses  the original text exactly, and emits responses slow enough to
   read as the contemporary terminal interfaces did.

OPTIONS

   Positional Arguments
   SAVEFILE
          The filename of game you have saved.

   Optional Arguments
   --help, -h
          Describe how to use the program.

INVOCATION

   Begin a game
   Run the command colossal-cave-adventure in  a  terminal  to  begin  the
   game:

          $ colossal-cave-adventure
          WELCOME TO ADVENTURE!!  WOULD YOU LIKE INSTRUCTIONS?

          >

   Restore the game state
   If you saved the game state with the in-game save SAVEFILE command, you
   can restore the game to the same state by specifying the SAVEFILE  name
   when you invoke the program:

          $ colossal-cave-adventure mygame
          GAME RESTORED
          >

COMMANDS

   Interact with the game
   At  the  > prompt, type one or twoword commands to specify what to do
   next:

          WELCOME TO ADVENTURE!!  WOULD YOU LIKE INSTRUCTIONS?

          > no
          YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING.
          AROUND YOU IS A FOREST.  A SMALL STREAM FLOWS OUT OF THE BUILDING AND
          DOWN A GULLY.

          > go east
          YOU ARE INSIDE A BUILDING, A WELL HOUSE FOR A LARGE SPRING.
          THERE ARE SOME KEYS ON THE GROUND HERE.
          THERE IS A SHINY BRASS LAMP NEARBY.
          THERE IS FOOD HERE.
          THERE IS A BOTTLE OF WATER HERE.

          > get lamp
          OK

          > leave
          YOU'RE AT END OF ROAD AGAIN.

          > go south
          YOU ARE IN A VALLEY IN THE FOREST BESIDE A STREAM TUMBLING ALONG A
          ROCKY BED.

   The original Adventure paid attention to only the first five letters of
   each command, so a long command like inventory could simply be typed as
   inven.  This package defines a symbol for both versions of  every  long
   word, so you can type the long or short version as you please.

   Save the game state
   You  can  save  the  current  state  of  your game at any time with the
   save SAVEFILE command:

          > save mygame
          GAME SAVED
          > quit
          DO YOU REALLY WANT TO QUIT NOW?
          > y
          OK

NOTES

   Speed of output
   For extra authenticity, the output of the Adventure game  is  typed  to
   your  screen at 1200 baud.  You will note that although this prints the
   text faster than you can read it anyway, your experience  of  the  game
   will  improve  considerably,  especially  when  a  move  results  in  a
   surprise.

   Why is the game better at 1200 baud?   When  a  paragraph  of  text  is
   allowed  to appear on the screen all at once, your eyes scan the entire
   paragraph for important information, often ruining any surprises before
   you  can  then settle down and read it from the beginning.  But at 1200
   baud, you wind up reading the  text  in  order  as  it  appears,  which
   unfolds   the  narrative  sequentially  as  the  authors  of  Adventure
   intended.

HISTORY

   This  is  an  implementation  of  the  Colossal  Cave  Adventure  game,
   originally  written  in  1975--1977  by  Will  Crowther  and  Don Woods.
   Crowther's original source code,  which  had  been  presumed  lost  for
   decades,  was  recovered  in  2005 from a backup (dated 1977-03) of Don
   Woods's  student  account  on  the  PDP-10  computer  at  the  Stanford
   Artificial Intelligence Lab (SAIL).

   This           is          the          adventure          distribution
   https://pypi.python.org/pypi/adventure/, ported from the 1977 FORTRAN
   code to Python 3 by Brandon Craig Rhodes brandon@rhodesmill.org.

COPYRIGHT

   Copyright  2014--2016 Ben Finney ben+debian@benfinney.id.au.





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