curseofwar(6)


NAME

   curseofwar - Real Time Strategy Game for Linux

SYNOPSIS

   curseofwar [ -c port ] [ -C IP ] [ -d difficulty ] [ -e port ]
          [ -E clients ] [ -h ] [ -H height ] [ -i inequality ]
          [  -l countries ] [ -q quality ] [ -r ] [ -R seed ] [ -s speed ]
          [ -S shape ] [ -T ] [ -W width ]

DESCRIPTION

   This is a fast-paced action strategy game for Linux  implemented  using
   ncurses user interface.

   Unlike most RTS, you are not controlling units, but focus on high-level
   strategic planning: Building infrastructure,  securing  resources,  and
   moving your armies.

   The core game mechanics turns out to be quite close to WWI-WWII type of
   warfare, however, there is no  explicit  reference  to  any  historical
   period.

OPTIONS

   -c port
          Clients's port (19150 is default).

   -C IP  Start a client and connect to the provided server's IP-address.

   -d [ee|e|n|h|hh]
          Difficulty  level  (AI) from the easiest to the hardest (default
          is normal).

   -e port
          Server's port (19140 is default).

   -E [1|2| ... L]
          Start a server for not more than L clients.

   -h     Display this help

   -H height
          Map height (default is 21, maximum is 29)

   -i [0|1|2|3|4]
          Inequality between the countries (0 is  the  lowest,  4  in  the
          highest).

   -l [2|3| ... N]
          Sets L, the number of countries (default is N).

   -q [1|2| ... L]
          Choose  player's location by its quality (1 = the best available
          on the map, L = the worst). Only in the singleplayer mode.

   -r     Absolutely random initial conditions, overrides options -l,  -i,
          and -q.

   -R seed
          Specify a random seed (unsigned integer) for map generation.

   -s [p|sss|ss|s|n|f|ff|fff]
          Game speed from the slowest to the fastest (default is normal).

   -S [rhombus|rect|hex]
          Map  shape  (rectangle  is default). Max number of countries N=4
          for rhombus and rectangle, and N=6 for the hexagon.

   -T     Show the timeline.

   -W width
          Map width (default is 21, maximum is 40)

HOW TO PLAY

   Normally, the game starts with 4 small countries in the corners of  the
   map.   You start as the ruler of the Green country, and your goal is to
   conquer the whole map.

   Tiles

   The map is made of hexagonal tiles. They are:

   /\^   Mountains, cannot be populated

   /$\   Gold mines, cannot be populated too.
         This is the source of gold for your country.
         To control a mine, surround it with your army

    n    Villages, have the slowest population growth (+10%)

   i=i   Towns, average population growth (+20%)

   W#W   Fortresses, high population growth (+30%)

    -    Grassland, normal habitable territory

   People

   People are your primary resource. Thriving popluation is essential  for
   your  victory.   Every  tile  can  support at most 499 people from each
   country.  When people from more than one country occupy the same  tile,
   they fight.  The country that has the highest population at the tile is
   called the tile owner.  The population of the tile owner  is  shown  on
   all grassland tiles as follows:

    .      1 - 3    citizens
   ..      4 - 6
   ...     7 - 12
    :     13 - 25
   .:     26 - 50
   .:.    51 - 100
    ::   101 - 200
   .::   201 - 400
   :::   400 - 499

   People migrate from highly populated tiles to less populated tiles.

   Population  grows  only in cities. In villages by 10%, in towns by 20%,
   and fortresses by 30% every simulation step. By controlling cities, you
   control their surrounding territory.

   Flags

   Every  country  can put flags on the map. Flags change migration rates,
   so that people of your country start gathering at the tiles with flags.
   Player's  flags  are  shown  as  white "P" on the right side of a tile.
   Flags of the computer opponents are shown as "x" on the left side of  a
   tile.

   The  flags  can  be  used to increase population of your own cities, as
   well as for conquering foreign territories.

   When countries are fighting for a  city,  and  if  the  damage  to  the
   defender's  army  is significant, the city can be destroyed: A fortress
   becomes a town,  a  town  becomes  a  village,  and  the  village  gets
   completely burnt by the invaders.

   Countries

   Computer  opponents  differ in personality, and it affects the way they
   fight.

CONTROLS

   Arrow keys and H, J, K, L are for moving the cursor

   R or V   build village -> town -> fortress

   Space    add/remove a flag
   X        remove all your flags
   C        remove a half of your flags

   S        slower
   F        faster

   Q        quit

MULTIPLAYER

   To start a server for two players:

          curseofwar -E 2

   To start a client and connect to the server:

          curseofwar -C <server's IP>

   To specify ports, use -e option for server's port, and  -c  option  for
   client's  port.  By  default, servers are using port 19140, and clients
   are using port 19150.

   Examples:
     Start a server for a single client using port 11111

          curseofwar -E 1 -e 11111

     To connect to it:

          curseofwar -C <server's IP> -e 11111

     Alternatively, to connect to it using  port  12345  on  the  client's
   side:

          curseofwar -C <server's IP> -c 12345 -e 11111

   Note that all needed map options must be setup when you start a server,
   the map and other data  are  transmitted  to  clients,  once  they  are
   connected.

   Example:
     Server for 3 clients, no computer opponents, hexagonal map, and equal
     conditions for all:

          curseofwar -E3 -l3 -S hex -i0

   Game  speed  cannot be changed by a client, so it must be set initially
   by the server. Not all  data  is  sent  to  clients  (e.g.  info  about
   population is not sent in full).

   Multiplayer  mode is at relatively early development stage. Changes may
   occure at any moment. When you play with other people, make  sure  that
   you  are  using the same version of the game. Hopefully, game's client-
   server  communication  protocol  will  be  improved  in   future.   All
   communication is made via UDP.

   Please, report you problems with multiplayer.

EXAMPLES

   A good and easy mode to start playing:

          curseofwar -i4 -q1 -dee

   Or, on a smaller map:

          curseofwar -i4 -q1 -dee -W16 -H16

AUTHORS

   Game:
   Alexey Nikolaev <koiwai at lavabit dot com>
   Makefile:
   Kirill Dmitrenko <kdmitrenko at gmail dot com>
   Maximilian Dietrich <dxm at lavabit dot com>
   Manpage:
   Anton Balashov <sicness at darklogic dot ru>
   Maximilian Dietrich <dxm at lavabit dot com>





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