FvwmAnimate(1)


NAME

   FvwmAnimate - the fvwm animate module

SYNOPSIS

   Module FvwmAnimate [ModuleAlias]

   FvwmAnimate  can  only  be invoked by fvwm.  Command line invocation of
   the FvwmAnimate module will not work.

   From within the .fvwm2rc file, FvwmAnimate is spawned as follows:

   Module FvwmAnimate

   or from within an fvwm pop-up menu:

   DestroyMenu Module-Popup
   AddToMenu   Module-Popup "Modules" Title
   + "Fvwm Animate Icons" Module FvwmAnimate ModuleAlias

DESCRIPTION

   The FvwmAnimate module animates iconification and  de-iconification  or
   on command.  There are currently 6 different animation effects.

INVOCATION

   FvwmAnimate  must  be invoked by the fvwm window manager.  When invoked
   with the  OptionalName  argument,  the  ModuleAlias  is  used  to  find
   configuration  commands,  configuration  files, and name the internally
   generated menus and forms instead of  "FvwmAnimate".   During  startup,
   FvwmAnimate  defines  menus  and  forms for configuring and controlling
   FvwmAnimate.  The default menu name is "MenuFvwmAnimate" and  the  form
   name  is  "FormFvwmAnimate".   If  the  optional name is used, the menu
   would be "Menu<ModuleAlias>" and the form would be "Form<ModuleAlias>".

   Assuming you already had a  builtin  menu  called  "Module-Popup",  you
   could use FvwmAnimate by configuring it like this:

   AddToFunc "StartFunction" "I" Module FvwmAnimate
   AddToMenu "Module-Popup" "Control Animation" Popup MenuFvwmAnimate

CONFIGURATION OPTIONS

   Since  the pop up menu "MenuFvwmAnimate" allows complete control of the
   FvwmAnimate module, you don't really have  to  know  what  any  of  the
   configuration commands are.  This section describes them anyway.

   FvwmAnimate  gets  configuration  info from fvwm's module configuration
   database  (see  fvwm(1),  section  MODULE  COMMANDS).    In   addition,
   FvwmAnimate  reads  the  file  $HOME/.FvwmAnimate, and accepts commands
   from fvwm and its modules as it runs.

   If ModuleAlias is used to  start FvwmAnimate, the optional name is used
   in  all  commands,  messages, menus and forms generated by  FvwmAnimate
   and in the configuration file name.   Unlike other fvwm modules,  there
   is little reason to use the optional name.

   *FvwmAnimate: Color color
          Tells  FvwmAnimate  what  color  to  draw  with.   The  color is
          "XOR'ed" (exclusive ORed) onto the background.  Depending on the
          display  type  you are using,  the effect this causes will vary.
          Especially on 8-bit displays, it helps if the  background  is  a
          solid  color.   You  have  to experiment with this to see how it
          works.

          The default color is not really a color and can  be  entered  as
          "Black^White",  or  more simply "None".  This is the same as the
          default XOR mask used by fvwm for move and resize frames.

          Other colors can be specified using standard X  color  notation.
          Ie. color names like "LightBlue", or RGB values like "#FFFFFF".

   *FvwmAnimate: Pixmap pixmap
          Tells FvwmAnimate to use pixmap to draw with. This can be useful
          if *FvwmAnimate: Color gives poor results.

   *FvwmAnimate: Delay msecs
          Tells FvwmAnimate how many milliseconds to sleep between  frames
          of animation.

   *FvwmAnimate: Iterations iterations
          Tells FvwmAnimate how many steps to break the animation into.

   *FvwmAnimate: Twist twist
          Tells   FvwmAnimate   how   many   revolutions   to   twist  the
          iconification frame.

   *FvwmAnimate: Width width
          Tells FvwmAnimate how wide a line to  draw  with.   The  default
          width of 0 (zero) is a fast line of Width 1.

   *FvwmAnimate: Effect mode
          Tells  FvwmAnimate which animation effect to use.  Currently the
          effects are: Frame, Lines, Flip, Turn, Zoom3D, Twist Random, and
          None.   None  is normally set in the configuration file, in-case
          FvwmAnimate is started automatically,  but  an  individual  user
          doesn't want it running.

   *FvwmAnimate: Stop
          Tells FvwmAnimate to stop.

   *FvwmAnimate: Save
          Tells  FvwmAnimate  to  save the current configuration in a file
          named ".FvwmAnimate" in the users  home  directory.   This  same
          file is read automatically by FvwmAnimate during startup.

COMMANDS

   FvwmAnimate   can   be   asked   to   produce  an  animation  thru  the
   "SendToModule" command.  The format of the command is:

        SendToModule FvwmAnimate animate sx sy sw sh dx dy dw dh

   The second word must match the name FvwmAnimate is started with.  The 8
   fields  after  animate must be numbers.  The first 4 are for the source
   (or starting) location of the  animation.   The  last  4  are  for  the
   destination  of  the  animation.   The  2 pairs of 4 numbers, represent
   rectangles.  The first 2 numbers are the x and y location of the  upper
   right  corner.   The  next  2 numbers are the width and height.  One or
   more spaces can separate the fields in the command.

   Modules can use the "SendToModule" command to animate "NoIcon" windows,
   or  you  can  think up your own ways to have all kinds of fun with this
   command.

   Additional available commands are: pause, play, push,  pop  and  reset.
   These may be space separated.

   pause  causes a module to not temporarily produce any animations.  play
   causes a module to produce an animation again.  push stores the current
   playing  state  for  a  future  and pop restores it.  reset removes all
   stored states and sets playing on.

   Suppose, we don't want to wait for all 40 xterms to be animated:

        SendToModule FvwmAnimate pause
        All (XTerm) Iconify on

   And if we don't want to damage the current playing state, then:

        SendToModule FvwmAnimate push pause
        All (XTerm) Iconify on
        SendToModule FvwmAnimate pop

ORIGIN

   FvwmAnimate is based on the  Animate  module  from  Afterstep  1.5pre6.
   Porting  to  fvwm  and  lots  of  other  changes were done by Dan Espen
   <despen@telcordia.com>.    Below   are   the   original   author    and
   acknowledgments.

AUTHOR

   Alfredo Kengi Kojima <kojima@inf.ufrgs.br>

ACKNOWLEDGMENTS

   These people have contributed to FvwmAnimate:

   Kaj Groner <kajg@mindspring.com>
          Twisty iconification, configuration file parsing, man page.

   Frank Scheelen <scheelen@worldonline.nl>





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