glCompressedTexImage2D(3G)


NAME

   glCompressedTexImage2D - specify a two-dimensional texture image in a
   compressed format

C SPECIFICATION

   void glCompressedTexImage2D(GLenum target, GLint level,
                               GLenum internalformat, GLsizei width,
                               GLsizei height, GLint border,
                               GLsizei imageSize, const GLvoid * data);

PARAMETERS

   target
       Specifies the target texture. Must be GL_TEXTURE_2D,
       GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY,
       GL_PROXY_TEXTURE_1D_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
       GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
       GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
       GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.

   level
       Specifies the level-of-detail number. Level 0 is the base image
       level. Level n is the nth mipmap reduction image.

   internalformat
       Specifies the format of the compressed image data stored at address
       data.

   width
       Specifies the width of the texture image. All implementations
       support 2D texture and cube map texture images that are at least
       16384 texels wide.

   height
       Specifies the height of the texture image. All implementations
       support 2D texture and cube map texture images that are at least
       16384 texels high.

   border
       This value must be 0.

   imageSize
       Specifies the number of unsigned bytes of image data starting at
       the address specified by data.

   data
       Specifies a pointer to the compressed image data in memory.

DESCRIPTION

   Texturing allows elements of an image array to be read by shaders.

   glCompressedTexImage2D loads a previously defined, and retrieved,
   compressed two-dimensional texture image if target is GL_TEXTURE_2D, or
   one of the cube map faces such as GL_TEXTURE_CUBE_MAP_POSITIVE_X. (see
   glTexImage2D()).

   If target is GL_TEXTURE_1D_ARRAY, data is treated as an array of
   compressed 1D textures.

   If target is GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_1D_ARRAY or
   GL_PROXY_TEXTURE_CUBE_MAP, no data is read from data, but all of the
   texture image state is recalculated, checked for consistency, and
   checked against the implementation's capabilities. If the
   implementation cannot handle a texture of the requested texture size,
   it sets all of the image state to 0, but does not generate an error
   (see glGetError()). To query for an entire mipmap array, use an image
   array level greater than or equal to 1.

   internalformat must be a known compressed image format (such as
   GL_RGTC) or an extension-specified compressed-texture format. When a
   texture is loaded with glTexImage2D() using a generic compressed
   texture format (e.g., GL_COMPRESSED_RGB), the GL selects from one of
   its extensions supporting compressed textures. In order to load the
   compressed texture image using glCompressedTexImage2D, query the
   compressed texture image's size and format using
   glGetTexLevelParameter().

   If a non-zero named buffer object is bound to the
   GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer()) while a texture
   image is specified, data is treated as a byte offset into the buffer
   object's data store.

   If the compressed data are arranged into fixed-size blocks of texels,
   the pixel storage modes can be used to select a sub-rectangle from a
   larger containing rectangle. These pixel storage modes operate in the
   same way as they do for glTexImage2D(). In the following description,
   denote by bs, bw, bh, and bd, the values of pixel storage modes
   GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH,
   GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, and
   GL_UNPACK_COMPRESSED_BLOCK_DEPTH, respectively.  bs is the compressed
   block size in bytes; bw, bh, and bd are the compressed block width,
   height, and depth in pixels.

   By default the pixel storage modes GL_UNPACK_ROW_LENGTH,
   GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_IMAGE_HEIGHT and
   GL_UNPACK_SKIP_IMAGES are ignored for compressed images. To enable
   GL_UNPACK_SKIP_PIXELS and GL_UNPACK_ROW_LENGTH, bs and bw must both be
   non-zero. To also enable GL_UNPACK_SKIP_ROWS and
   GL_UNPACK_IMAGE_HEIGHT, bh must be non-zero. To also enable
   GL_UNPACK_SKIP_IMAGES, bd must be non-zero. All parameters must be
   consistent with the compressed format to produce the desired results.

   When selecting a sub-rectangle from a compressed image:

   *   The value of GL_UNPACK_SKIP_PIXELS must be a multiple of bw;

   *   the value of GL_UNPACK_SKIP_ROWS must be a multiple of bw.

   imageSize must be equal to:

   b s  width b w  height b h

NOTES

   The specific compressed internal formats GL_COMPRESSED_RGB8_ETC2,
   GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
   GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
   GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
   GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC,
   GL_COMPRESSED_RG11_EAC, and GL_COMPRESSED_SIGNED_RG11_EAC are available
   only if the GL version is 4.3 or higher.

ERRORS

   GL_INVALID_ENUM is generated if internalformat is not one of the
   specific compressed internal formats: GL_COMPRESSED_RED_RGTC1,
   GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_RG_RGTC2,
   GL_COMPRESSED_SIGNED_RG_RGTC2.  GL_COMPRESSED_RGBA_BPTC_UNORM,
   GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,
   GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,
   GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_COMPRESSED_RGB8_ETC2,
   GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
   GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
   GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
   GL_COMPRESSED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC,
   GL_COMPRESSED_RG11_EAC, or GL_COMPRESSED_SIGNED_RG11_EAC.

   GL_INVALID_VALUE is generated if imageSize is not consistent with the
   format, dimensions, and contents of the specified compressed image
   data.

   GL_INVALID_VALUE is generated if border is not 0.

   GL_INVALID_OPERATION is generated if parameter combinations are not
   supported by the specific compressed internal format as specified in
   the specific texture compression extension.

   GL_INVALID_OPERATION is generated if a non-zero buffer object name is
   bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data
   store is currently mapped.

   GL_INVALID_OPERATION is generated if a non-zero buffer object name is
   bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be
   unpacked from the buffer object such that the memory reads required
   would exceed the data store size.

   Undefined results, including abnormal program termination, are
   generated if data is not encoded in a manner consistent with the
   extension specification defining the internal compression format.

ASSOCIATED GETS

   glGetCompressedTexImage()

   glGet() with argument GL_TEXTURE_COMPRESSED

   glGet() with argument GL_PIXEL_UNPACK_BUFFER_BINDING

   glGetTexLevelParameter() with arguments GL_TEXTURE_INTERNAL_FORMAT and
   GL_TEXTURE_COMPRESSED_IMAGE_SIZE

VERSION SUPPORT

   
                                          OpenGL Version                                         
   
   Function                2.0  2.1  3.0  3.1  3.2  3.3  4.0  4.1  4.2  4.3  4.4  4.5 
   /                                                                                  
   Feature                                                                            
   Name                                                                               
   
   glCompressedTexImage2D                                                 
   

SEE ALSO

   glActiveTexture(), glCompressedTexImage1D(), glCompressedTexImage3D(),
   glCompressedTexSubImage1D(), glCompressedTexSubImage2D(),
   glCompressedTexSubImage3D(), glCopyTexImage1D(), glCopyTexSubImage1D(),
   glCopyTexSubImage2D(), glCopyTexSubImage3D(), glPixelStore(),
   glTexImage2D(), glTexImage3D(), glTexSubImage1D(), glTexSubImage2D(),
   glTexSubImage3D(), glTexParameter()

COPYRIGHT

   Copyright  1991-2006 Silicon Graphics, Inc. Copyright  2011-2014
   Khronos Group. This document is licensed under the SGI Free Software B
   License. For details, see http://oss.sgi.com/projects/FreeB/.

COPYRIGHT

   Copyright  1991-2006 Silicon Graphics, Inc.
   Copyright  2011-2014 Khronos Group

[FIXME: source]                   07/22/2015          GLCOMPRESSEDTEXIMAGE(3G)





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