glGetActiveSubroutineUniformName(3G)


NAME

   glGetActiveSubroutineUniformName - query the name of an active shader
   subroutine uniform

C SPECIFICATION

   void glGetActiveSubroutineUniformName(GLuint program,
                                         GLenum shadertype, GLuint index,
                                         GLsizei bufsize, GLsizei *length,
                                         GLchar *name);

PARAMETERS

   program
       Specifies the name of the program containing the subroutine.

   shadertype
       Specifies the shader stage from which to query for the subroutine
       parameter.  shadertype must be one of GL_VERTEX_SHADER,
       GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER,
       GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER.

   index
       Specifies the index of the shader subroutine uniform.

   bufsize
       Specifies the size of the buffer whose address is given in name.

   length
       Specifies the address of a variable into which is written the
       number of characters copied into name.

   name
       Specifies the address of a buffer that will receive the name of the
       specified shader subroutine uniform.

DESCRIPTION

   glGetActiveSubroutineUniformName retrieves the name of an active shader
   subroutine uniform.  program contains the name of the program
   containing the uniform.  shadertype specifies the stage for which which
   the uniform location, given by index, is valid.  index must be between
   zero and the value of GL_ACTIVE_SUBROUTINE_UNIFORMS minus one for the
   shader stage.

   The uniform name is returned as a null-terminated string in name. The
   actual number of characters written into name, excluding the null
   terminator is returned in length. If length is NULL, no length is
   returned. The maximum number of characters that may be written into
   name, including the null terminator, is specified by bufsize. The
   length of the longest subroutine uniform name in program and shadertype
   is given by the value of GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, which
   can be queried with glGetProgramStage().

ERRORS

   GL_INVALID_ENUM is generated if shadertype or pname is not one of the
   accepted values.

   GL_INVALID_VALUE is generated if index is greater than or equal to the
   value of GL_ACTIVE_SUBROUTINES.

   GL_INVALID_VALUE is generated if program is not the name of an existing
   program object.

ASSOCIATED GETS

   glGetProgramStage() with argument GL_ACTIVE_SUBROUTINE_UNIFORMS

VERSION SUPPORT

   
                                                    OpenGL Version                                         
   
   Function                          2.0  2.1  3.0  3.1  3.2  3.3  4.0  4.1  4.2  4.3  4.4  4.5 
   /                                                                                            
   Feature                                                                                      
   Name                                                                                         
   
   glGetActiveSubroutineUniformName   -    -    -    -    -    -                          
   

SEE ALSO

   glGetSubroutineIndex(), glGetActiveSubroutineUniform(),
   glGetProgramStage()

COPYRIGHT

   Copyright  2010-2014 Khronos Group. This material may be distributed
   subject to the terms and conditions set forth in the Open Publication
   License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

COPYRIGHT

   Copyright  2010-2014 Khronos Group.

[FIXME: source]                   07/22/2015          GLGETACTIVESUBROUTIN(3G)





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