glGetTexLevelParameter(3G)


NAME

   glGetTexLevelParameter - return texture parameter values for a specific
   level of detail

C SPECIFICATION

   void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname,
                                 GLfloat * params);

   void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname,
                                 GLint * params);

   void glGetTextureLevelParameterfv(GLuint texture, GLint level,
                                     GLenum pname, GLfloat *params);

   void glGetTextureLevelParameteriv(GLuint texture, GLint level,
                                     GLenum pname, GLint *params);

PARAMETERS

   target
       Specifies the target to which the texture is bound for
       glGetTexLevelParameterfv and glGetTexLevelParameteriv functions.
       Must be one of the following values: GL_TEXTURE_1D, GL_TEXTURE_2D,
       GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY,
       GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE,
       GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
       GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
       GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
       GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D,
       GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D,
       GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY,
       GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE,
       GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP,
       or GL_TEXTURE_BUFFER.

   texture
       Specifies the texture object name for glGetTextureLevelParameterfv
       and glGetTextureLevelParameteriv functions.

   level
       Specifies the level-of-detail number of the desired image. Level 0
       is the base image level. Level n is the nth mipmap reduction image.

   pname
       Specifies the symbolic name of a texture parameter.
       GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH,
       GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_RED_SIZE,
       GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE,
       GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED,
       GL_TEXTURE_COMPRESSED_IMAGE_SIZE, and GL_TEXTURE_BUFFER_OFFSET are
       accepted.

   params
       Returns the requested data.

DESCRIPTION

   glGetTexLevelParameterfv, glGetTexLevelParameteriv,
   glGetTextureLevelParameterfv and glGetTextureLevelParameteriv return in
   params texture parameter values for a specific level-of-detail value,
   specified as level. For the first two functions, target defines the
   target texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
   GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D,
   GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
   GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
   GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or
   GL_PROXY_TEXTURE_CUBE_MAP. The remaining two take a texture argument
   which specifies the name of the texture object.

   GL_MAX_TEXTURE_SIZE, and GL_MAX_3D_TEXTURE_SIZE are not really
   descriptive enough. It has to report the largest square texture image
   that can be accommodated with mipmaps but a long skinny texture, or a
   texture without mipmaps may easily fit in texture memory. The proxy
   targets allow the user to more accurately query whether the GL can
   accommodate a texture of a given configuration. If the texture cannot
   be accommodated, the texture state variables, which may be queried with
   glGetTexLevelParameter and glGetTextureLevelParameter, are set to 0. If
   the texture can be accommodated, the texture state values will be set
   as they would be set for a non-proxy target.

   pname specifies the texture parameter whose value or values will be
   returned.

   The accepted parameter names are as follows:

   GL_TEXTURE_WIDTH
       params returns a single value, the width of the texture image. The
       initial value is 0.

   GL_TEXTURE_HEIGHT
       params returns a single value, the height of the texture image. The
       initial value is 0.

   GL_TEXTURE_DEPTH
       params returns a single value, the depth of the texture image. The
       initial value is 0.

   GL_TEXTURE_INTERNAL_FORMAT
       params returns a single value, the internal format of the texture
       image.

   GL_TEXTURE_RED_TYPE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_BLUE_TYPE,
   GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_DEPTH_TYPE
       The data type used to store the component. The types GL_NONE,
       GL_SIGNED_NORMALIZED, GL_UNSIGNED_NORMALIZED, GL_FLOAT, GL_INT, and
       GL_UNSIGNED_INT may be returned to indicate signed normalized
       fixed-point, unsigned normalized fixed-point, floating-point,
       integer unnormalized, and unsigned integer unnormalized components,
       respectively.

   GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE,
   GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE

       The internal storage resolution of an individual component. The
       resolution chosen by the GL will be a close match for the
       resolution requested by the user with the component argument of
       glTexImage1D(), glTexImage2D(), glTexImage3D(), glCopyTexImage1D(),
       and glCopyTexImage2D(). The initial value is 0.

   GL_TEXTURE_COMPRESSED

       params returns a single boolean value indicating if the texture
       image is stored in a compressed internal format. The initiali value
       is GL_FALSE.

   GL_TEXTURE_COMPRESSED_IMAGE_SIZE

       params returns a single integer value, the number of unsigned bytes
       of the compressed texture image that would be returned from
       glGetCompressedTexImage().

   GL_TEXTURE_BUFFER_OFFSET

       params returns a single integer value, the offset into the data
       store of the buffer bound to a buffer texture.  glTexBufferRange().

   GL_TEXTURE_BUFFER_SIZE

       params returns a single integer value, the size of the range of a
       data store of the buffer bound to a buffer texture.
       glTexBufferRange().

NOTES

   If an error is generated, no change is made to the contents of params.

   glGetTexLevelParameter returns the texture level parameters for the
   active texture unit.

   GL_TEXTURE_BUFFER_OFFSET and GL_TEXTURE_BUFFER_SIZE are available only
   if the GL version is 4.3 or greater.

ERRORS

   GL_INVALID_OPERATION is generated by glGetTextureLevelParameterfv and
   glGetTextureLevelParameteriv functions if texture is not the name of an
   existing texture object.

   GL_INVALID_ENUM is generated by glGetTexLevelParameterfv and
   glGetTexLevelParameteriv functions if target or pname is not an
   accepted value.

   GL_INVALID_VALUE is generated if level is less than 0.

   GL_INVALID_VALUE may be generated if level is greater than log 2max,
   where max is the returned value of GL_MAX_TEXTURE_SIZE.

   GL_INVALID_VALUE is generated if target is GL_TEXTURE_BUFFER and level
   is not zero.

   GL_INVALID_OPERATION is generated if GL_TEXTURE_COMPRESSED_IMAGE_SIZE
   is queried on texture images with an uncompressed internal format or on
   proxy targets.

VERSION SUPPORT

   
                                                OpenGL Version                                         
   
   Function                      2.0  2.1  3.0  3.1  3.2  3.3  4.0  4.1  4.2  4.3  4.4  4.5 
   /                                                                                        
   Feature                                                                                  
   Name                                                                                     
   
   glGetTexLevelParameterfv                                                     
   
   glGetTexLevelParameteriv                                                     
   
   glGetTextureLevelParameterfv   -    -    -    -    -    -    -    -    -    -    -      
   
   glGetTextureLevelParameteriv   -    -    -    -    -    -    -    -    -    -    -      
   

SEE ALSO

   glActiveTexture(), glGetTexParameter(), glCopyTexImage1D(),
   glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(),
   glCopyTexSubImage3D(), glTexImage1D(), glTexImage2D(), glTexImage3D(),
   glTexSubImage1D(), glTexSubImage2D(), glTexSubImage3D(),
   glTexParameter()

COPYRIGHT

   Copyright  1991-2006 Silicon Graphics, Inc. Copyright  2010-2014
   Khronos Group. This document is licensed under the SGI Free Software B
   License. For details, see http://oss.sgi.com/projects/FreeB/.

COPYRIGHT

   Copyright  2014 Khronos Group

[FIXME: source]                   07/22/2015          GLGETTEXLEVELPARAMET(3G)





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