glProgramUniform1f(3G)


NAME

   glProgramUniform1f, glProgramUniform2f, glProgramUniform3f,
   glProgramUniform4f, glProgramUniform1i, glProgramUniform2i,
   glProgramUniform3i, glProgramUniform4i, glProgramUniform1ui,
   glProgramUniform2ui, glProgramUniform3ui, glProgramUniform4ui,
   glProgramUniform1fv, glProgramUniform2fv, glProgramUniform3fv,
   glProgramUniform4fv, glProgramUniform1iv, glProgramUniform2iv,
   glProgramUniform3iv, glProgramUniform4iv, glProgramUniform1uiv,
   glProgramUniform2uiv, glProgramUniform3uiv, glProgramUniform4uiv,
   glProgramUniformMatrix2fv, glProgramUniformMatrix3fv,
   glProgramUniformMatrix4fv, glProgramUniformMatrix2x3fv,
   glProgramUniformMatrix3x2fv, glProgramUniformMatrix2x4fv,
   glProgramUniformMatrix4x2fv, glProgramUniformMatrix3x4fv,
   glProgramUniformMatrix4x3fv - Specify the value of a uniform variable
   for a specified program object

C SPECIFICATION

   void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);

   void glProgramUniform2f(GLuint program, GLint location, GLfloat v0,
                           GLfloat v1);

   void glProgramUniform3f(GLuint program, GLint location, GLfloat v0,
                           GLfloat v1, GLfloat v2);

   void glProgramUniform4f(GLuint program, GLint location, GLfloat v0,
                           GLfloat v1, GLfloat v2, GLfloat v3);

   void glProgramUniform1i(GLuint program, GLint location, GLint v0);

   void glProgramUniform2i(GLuint program, GLint location, GLint v0,
                           GLint v1);

   void glProgramUniform3i(GLuint program, GLint location, GLint v0,
                           GLint v1, GLint v2);

   void glProgramUniform4i(GLuint program, GLint location, GLint v0,
                           GLint v1, GLint v2, GLint v3);

   void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);

   void glProgramUniform2ui(GLuint program, GLint location, GLint v0,
                            GLuint v1);

   void glProgramUniform3ui(GLuint program, GLint location, GLint v0,
                            GLint v1, GLuint v2);

   void glProgramUniform4ui(GLuint program, GLint location, GLint v0,
                            GLint v1, GLint v2, GLuint v3);

   void glProgramUniform1fv(GLuint program, GLint location, GLsizei count,
                            const GLfloat *value);

   void glProgramUniform2fv(GLuint program, GLint location, GLsizei count,
                            const GLfloat *value);

   void glProgramUniform3fv(GLuint program, GLint location, GLsizei count,
                            const GLfloat *value);

   void glProgramUniform4fv(GLuint program, GLint location, GLsizei count,
                            const GLfloat *value);

   void glProgramUniform1iv(GLuint program, GLint location, GLsizei count,
                            const GLint *value);

   void glProgramUniform2iv(GLuint program, GLint location, GLsizei count,
                            const GLint *value);

   void glProgramUniform3iv(GLuint program, GLint location, GLsizei count,
                            const GLint *value);

   void glProgramUniform4iv(GLuint program, GLint location, GLsizei count,
                            const GLint *value);

   void glProgramUniform1uiv(GLuint program, GLint location,
                             GLsizei count, const GLuint *value);

   void glProgramUniform2uiv(GLuint program, GLint location,
                             GLsizei count, const GLuint *value);

   void glProgramUniform3uiv(GLuint program, GLint location,
                             GLsizei count, const GLuint *value);

   void glProgramUniform4uiv(GLuint program, GLint location,
                             GLsizei count, const GLuint *value);

   void glProgramUniformMatrix2fv(GLuint program, GLint location,
                                  GLsizei count, GLboolean transpose,
                                  const GLfloat *value);

   void glProgramUniformMatrix3fv(GLuint program, GLint location,
                                  GLsizei count, GLboolean transpose,
                                  const GLfloat *value);

   void glProgramUniformMatrix4fv(GLuint program, GLint location,
                                  GLsizei count, GLboolean transpose,
                                  const GLfloat *value);

   void glProgramUniformMatrix2x3fv(GLuint program, GLint location,
                                    GLsizei count, GLboolean transpose,
                                    const GLfloat *value);

   void glProgramUniformMatrix3x2fv(GLuint program, GLint location,
                                    GLsizei count, GLboolean transpose,
                                    const GLfloat *value);

   void glProgramUniformMatrix2x4fv(GLuint program, GLint location,
                                    GLsizei count, GLboolean transpose,
                                    const GLfloat *value);

   void glProgramUniformMatrix4x2fv(GLuint program, GLint location,
                                    GLsizei count, GLboolean transpose,
                                    const GLfloat *value);

   void glProgramUniformMatrix3x4fv(GLuint program, GLint location,
                                    GLsizei count, GLboolean transpose,
                                    const GLfloat *value);

   void glProgramUniformMatrix4x3fv(GLuint program, GLint location,
                                    GLsizei count, GLboolean transpose,
                                    const GLfloat *value);

PARAMETERS

   program
       Specifies the handle of the program containing the uniform variable
       to be modified.

   location
       Specifies the location of the uniform variable to be modified.

   count
       For the vector commands (glProgramUniform*v), specifies the number
       of elements that are to be modified. This should be 1 if the
       targeted uniform variable is not an array, and 1 or more if it is
       an array.

       For the matrix commands (glProgramUniformMatrix*), specifies the
       number of matrices that are to be modified. This should be 1 if the
       targeted uniform variable is not an array of matrices, and 1 or
       more if it is an array of matrices.

   transpose
       For the matrix commands, specifies whether to transpose the matrix
       as the values are loaded into the uniform variable.

   v0, v1, v2, v3
       For the scalar commands, specifies the new values to be used for
       the specified uniform variable.

   value
       For the vector and matrix commands, specifies a pointer to an array
       of count values that will be used to update the specified uniform
       variable.

DESCRIPTION

   glProgramUniform modifies the value of a uniform variable or a uniform
   variable array. The location of the uniform variable to be modified is
   specified by location, which should be a value returned by
   glGetUniformLocation().  glProgramUniform operates on the program
   object specified by program.

   The commands glProgramUniform{1|2|3|4}{f|i|ui} are used to change the
   value of the uniform variable specified by location using the values
   passed as arguments. The number specified in the command should match
   the number of components in the data type of the specified uniform
   variable (e.g., 1 for float, int, unsigned int, bool; 2 for vec2,
   ivec2, uvec2, bvec2, etc.). The suffix f indicates that floating-point
   values are being passed; the suffix i indicates that integer values are
   being passed; the suffix ui indicates that unsigned integer values are
   being passed, and this type should also match the data type of the
   specified uniform variable. The i variants of this function should be
   used to provide values for uniform variables defined as int, ivec2,
   ivec3, ivec4, or arrays of these. The ui variants of this function
   should be used to provide values for uniform variables defined as
   unsigned int, uvec2, uvec3, uvec4, or arrays of these. The f variants
   should be used to provide values for uniform variables of type float,
   vec2, vec3, vec4, or arrays of these. Either the i, ui or f variants
   may be used to provide values for uniform variables of type bool,
   bvec2, bvec3, bvec4, or arrays of these. The uniform variable will be
   set to false if the input value is 0 or 0.0f, and it will be set to
   true otherwise.

   All active uniform variables defined in a program object are
   initialized to 0 when the program object is linked successfully. They
   retain the values assigned to them by a call to glProgramUniform until
   the next successful link operation occurs on the program object, when
   they are once again initialized to 0.

   The commands glProgramUniform{1|2|3|4}{f|i|ui}v can be used to modify a
   single uniform variable or a uniform variable array. These commands
   pass a count and a pointer to the values to be loaded into a uniform
   variable or a uniform variable array. A count of 1 should be used if
   modifying the value of a single uniform variable, and a count of 1 or
   greater can be used to modify an entire array or part of an array. When
   loading n elements starting at an arbitrary position m in a uniform
   variable array, elements m + n - 1 in the array will be replaced with
   the new values. If m + n - 1 is larger than the size of the uniform
   variable array, values for all array elements beyond the end of the
   array will be ignored. The number specified in the name of the command
   indicates the number of components for each element in value, and it
   should match the number of components in the data type of the specified
   uniform variable (e.g., 1 for float, int, bool; 2 for vec2, ivec2,
   bvec2, etc.). The data type specified in the name of the command must
   match the data type for the specified uniform variable as described
   previously for glProgramUniform{1|2|3|4}{f|i|ui}.

   For uniform variable arrays, each element of the array is considered to
   be of the type indicated in the name of the command (e.g.,
   glProgramUniform3f or glProgramUniform3fv can be used to load a uniform
   variable array of type vec3). The number of elements of the uniform
   variable array to be modified is specified by count

   The commands glProgramUniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv
   are used to modify a matrix or an array of matrices. The numbers in the
   command name are interpreted as the dimensionality of the matrix. The
   number 2 indicates a 2  2 matrix (i.e., 4 values), the number 3
   indicates a 3  3 matrix (i.e., 9 values), and the number 4 indicates a
   4  4 matrix (i.e., 16 values). Non-square matrix dimensionality is
   explicit, with the first number representing the number of columns and
   the second number representing the number of rows. For example, 2x4
   indicates a 2  4 matrix with 2 columns and 4 rows (i.e., 8 values). If
   transpose is GL_FALSE, each matrix is assumed to be supplied in column
   major order. If transpose is GL_TRUE, each matrix is assumed to be
   supplied in row major order. The count argument indicates the number of
   matrices to be passed. A count of 1 should be used if modifying the
   value of a single matrix, and a count greater than 1 can be used to
   modify an array of matrices.

NOTES

   glProgramUniform1i and glProgramUniform1iv are the only two functions
   that may be used to load uniform variables defined as sampler types.
   Loading samplers with any other function will result in a
   GL_INVALID_OPERATION error.

   If count is greater than 1 and the indicated uniform variable is not an
   array, a GL_INVALID_OPERATION error is generated and the specified
   uniform variable will remain unchanged.

   Other than the preceding exceptions, if the type and size of the
   uniform variable as defined in the shader do not match the type and
   size specified in the name of the command used to load its value, a
   GL_INVALID_OPERATION error will be generated and the specified uniform
   variable will remain unchanged.

   If location is a value other than -1 and it does not represent a valid
   uniform variable location in within program, an error will be
   generated, and no changes will be made to the uniform variable storage
   of program. If location is equal to -1, the data passed in will be
   silently ignored and the specified uniform variable will not be
   changed.

ERRORS

   GL_INVALID_OPERATION is generated if program does not refer to a
   program object owned by the GL.

   GL_INVALID_OPERATION is generated if the size of the uniform variable
   declared in the shader does not match the size indicated by the
   glProgramUniform command.

   GL_INVALID_OPERATION is generated if one of the signed or unsigned
   integer variants of this function is used to load a uniform variable of
   type float, vec2, vec3, vec4, or an array of these, or if one of the
   floating-point variants of this function is used to load a uniform
   variable of type int, ivec2, ivec3, ivec4, unsigned int, uvec2, uvec3,
   uvec4, or an array of these.

   GL_INVALID_OPERATION is generated if one of the signed integer variants
   of this function is used to load a uniform variable of type unsigned
   int, uvec2, uvec3, uvec4, or an array of these.

   GL_INVALID_OPERATION is generated if one of the unsigned integer
   variants of this function is used to load a uniform variable of type
   int, ivec2, ivec3, ivec4, or an array of these.

   GL_INVALID_OPERATION is generated if location is an invalid uniform
   location for program and location is not equal to -1.

   GL_INVALID_VALUE is generated if count is less than 0.

   GL_INVALID_OPERATION is generated if count is greater than 1 and the
   indicated uniform variable is not an array variable.

   GL_INVALID_OPERATION is generated if a sampler is loaded using a
   command other than glProgramUniform1i and glProgramUniform1iv.

ASSOCIATED GETS

   glGetActiveUniform() with the handle of a program object and the index
   of an active uniform variable

   glGetUniform() with the handle of a program object and the location of
   a uniform variable

   glGetUniformLocation() with the handle of a program object and the name
   of a uniform variable

VERSION SUPPORT

   
                                               OpenGL Version                                         
   
   Function                     2.0  2.1  3.0  3.1  3.2  3.3  4.0  4.1  4.2  4.3  4.4  4.5 
   /                                                                                       
   Feature                                                                                 
   Name                                                                                    
   
   glProgramUniform1f            -    -    -    -    -    -    -                      
   
   glProgramUniform1fv           -    -    -    -    -    -    -                      
   
   glProgramUniform1i            -    -    -    -    -    -    -                      
   
   glProgramUniform1iv           -    -    -    -    -    -    -                      
   
   glProgramUniform1ui           -    -    -    -    -    -    -                      
   
   glProgramUniform1uiv          -    -    -    -    -    -    -                      
   
   glProgramUniform2f            -    -    -    -    -    -    -                      
   
   glProgramUniform2fv           -    -    -    -    -    -    -                      
   
   glProgramUniform2i            -    -    -    -    -    -    -                      
   
   glProgramUniform2iv           -    -    -    -    -    -    -                      
   
   glProgramUniform2ui           -    -    -    -    -    -    -                      
   
   glProgramUniform2uiv          -    -    -    -    -    -    -                      
   
   glProgramUniform3f            -    -    -    -    -    -    -                      
   
   glProgramUniform3fv           -    -    -    -    -    -    -                      
   
   glProgramUniform3i            -    -    -    -    -    -    -                      
   
   glProgramUniform3iv           -    -    -    -    -    -    -                      
   
   glProgramUniform3ui           -    -    -    -    -    -    -                      
   
   glProgramUniform3uiv          -    -    -    -    -    -    -                      
   
   glProgramUniform4f            -    -    -    -    -    -    -                      
   
   glProgramUniform4fv           -    -    -    -    -    -    -                      
   
   glProgramUniform4i            -    -    -    -    -    -    -                      
   
   glProgramUniform4iv           -    -    -    -    -    -    -                      
   
   glProgramUniform4ui           -    -    -    -    -    -    -                      
   
   glProgramUniform4uiv          -    -    -    -    -    -    -                      
   
   glProgramUniformMatrix2fv     -    -    -    -    -    -    -                      
   
   glProgramUniformMatrix2x3fv   -    -    -    -    -    -    -                      
   
   glProgramUniformMatrix2x4fv   -    -    -    -    -    -    -                      
   
   glProgramUniformMatrix3fv     -    -    -    -    -    -    -                      
   
   glProgramUniformMatrix3x2fv   -    -    -    -    -    -    -                      
   
   glProgramUniformMatrix3x4fv   -    -    -    -    -    -    -                      
   
   glProgramUniformMatrix4fv     -    -    -    -    -    -    -                      
   
   glProgramUniformMatrix4x2fv   -    -    -    -    -    -    -                      
   
   glProgramUniformMatrix4x3fv   -    -    -    -    -    -    -                      
   

SEE ALSO

   glLinkProgram(), glUseProgram()

COPYRIGHT

   Copyright  2003-2005 3Dlabs Inc. Ltd. Copyright  2010-2014 Khronos
   Group. This material may be distributed subject to the terms and
   conditions set forth in the Open Publication License, v 1.0, 8 June
   1999.  http://opencontent.org/openpub/.

COPYRIGHT

   Copyright  2003-2005 3Dlabs Inc. Ltd.
   Copyright  2010-2014 Khronos Group

[FIXME: source]                   07/22/2015              GLPROGRAMUNIFORM(3G)





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