keyboard(4freebsd)


NAME

     keyboard --- pc keyboard interface

DESCRIPTION

     The PC keyboard is used as the console character input device.  The
     keyboard is owned by the current virtual console.  To switch between the
     virtual consoles use the sequence ALT+Fn, which means hold down ALT and
     press one of the function keys.  The virtual console with the same number
     as the function key is then selected as the current virtual console and
     given exclusive use of the keyboard and display.

     The console allows entering values that are not physically present on the
     keyboard via a special keysequence.  To use this facility press and hold
     down ALT, then enter a decimal number from 0-255 via the numerical
     keypad, then release ALT.  The entered value is then used as the ASCII
     value for one character.  This way it is possible to enter any ASCII
     value, not present on the keyboard.  The console driver also includes a
     history function.  It is activated by pressing the scroll-lock key.  This
     holds the display, and enables the cursor arrows for scrolling up and
     down through the last scrolled out lines.

     The keyboard is configurable to suit the individual user and the
     different national layout.

     The keys on the keyboard can have any of the following functions:

     Normal key    Enter the ASCII value associated with the key.
     Function key  Enter a string of ASCII values.
     Switch Key    Switch virtual console.
     Modifier Key  Change the meaning of another key.

     The keyboard is seen as a number of keys numbered from 1 to n.  This
     number is often referred to as the "scancode" for a given key.  The
     number of the key is transmitted as an 8 bit char with bit 7 as 0 when a
     key is pressed, and the number with bit 7 as 1 when released.  This makes
     it possible to make the mapping of the keys fully configurable.

     The meaning of every key is programmable via the PIO_KEYMAP ioctl call,
     that takes a structure keymap_t as argument.  The layout of this
     structure is as follows:

                       struct keymap {
                               u_short n_keys;
                               struct key_t {
                                       u_char map[NUM_STATES];
                                       u_char spcl;
                                       u_char flgs;
                               } key[NUM_KEYS];
                       };

     The field n_keys tells the system how many keydefinitions (scancodes)
     follows.  Each scancode is then specified in the key_t substructure.

     Each scancode can be translated to any of 8 different values, depending
     on the shift, control, and alt state.  These eight possibilities are
     represented by the map array, as shown below:

                                                             alt
      scan                          cntrl          alt    alt   cntrl
      code     base   shift  cntrl  shift   alt   shift  cntrl  shift
      map[n]      0       1      2      3     4       5      6      7
      ----     ------------------------------------------------------
      0x1E      'a'     'A'   0x01   0x01    'a'    'A'   0x01   0x01

     This is the default mapping for the key labelled 'A' which normally has
     scancode 0x1E.  The eight states are as shown, giving the 'A' key its
     normal behavior.  The spcl field is used to give the key "special"
     treatment, and is interpreted as follows.  Each bit corresponds to one of
     the states above.  If the bit is 0 the key emits the number defined in
     the corresponding map[] entry.  If the bit is 1 the key is "special".
     This means it does not emit anything; instead it changes the "state".
     That means it is a shift, control, alt, lock, switch-screen, function-key
     or no-op key.  The bitmap is backwards i.e., 7 for base, 6 for shift etc.

     The flgs field defines if the key should react on caps-lock (1), num-lock
     (2), both (3) or ignore both (0).

     The kbdcontrol(1) utility is used to load such a description into/outof
     the kernel at runtime.  This makes it possible to change the key
     assignments at runtime, or more important to get (GIO_KEYMAP ioctl) the
     exact key meanings from the kernel (e.g. used by the X server).

     The function keys can be programmed using the SETFKEY ioctl call.

     This ioctl takes an argument of the type fkeyarg_t:

                       struct fkeyarg {
                               u_short keynum;
                               char    keydef[MAXFK];
                               char    flen;
                       };

     The field keynum defines which function key that is programmed.  The
     array keydef should contain the new string to be used (MAXFK long), and
     the length should be entered in flen.

     The GETFKEY ioctl call works in a similar manner, except it returns the
     current setting of keynum.

     The function keys are numbered like this:

               F1-F12                  key 1 - 12
               Shift F1-F12            key 13 - 24
               Ctrl F1-F12             key 25 - 36
               Ctrl+shift F1-F12       key 37 - 48

               Home                    key 49
               Up arrow                key 50
               Page Up                 key 51
               (keypad) -              key 52
               Left arrow              key 53
               (keypad) 5              key 54
               Right arrow             key 55
               (keypad) +              key 56
               End                     key 57
               Down arrow              key 58
               Page down               key 59
               Insert                  key 60
               Delete                  key 61

               Left window             key 62
               Right window            key 63
               Menu                    key 64

     The kbdcontrol(1) utility also allows changing these values at runtime.

AUTHORS

     Sren Schmidt sos@FreeBSD.org





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