glGetTextureSubImage(3G)


NAME

   glGetTextureSubImage - retrieve a sub-region of a texture image from a
   texture object

C SPECIFICATION

   void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset,
                             GLint yoffset, GLint zoffset, GLsizei width,
                             GLsizei height, GLsizei depth, GLenum format,
                             GLenum type, GLsizei bufSize, void *pixels);

PARAMETERS

   texture
       Specifies the name of the source texture object. Must be
       GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D,
       GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP,
       GL_TEXTURE_CUBE_MAP_ARRAY or GL_TEXTURE_RECTANGLE. In specific,
       buffer and multisample textures are not permitted.

   level
       Specifies the level-of-detail number. Level 0 is the base image
       level. Level $n$ is the $n$th mipmap reduction image.

   xoffset
       Specifies a texel offset in the x direction within the texture
       array.

   yoffset
       Specifies a texel offset in the y direction within the texture
       array.

   zoffset
       Specifies a texel offset in the z direction within the texture
       array.

   width
       Specifies the width of the texture subimage.

   height
       Specifies the height of the texture subimage.

   depth
       Specifies the depth of the texture subimage.

   format
       Specifies the format of the pixel data. The following symbolic
       values are accepted: GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA,
       GL_BGRA, GL_DEPTH_COMPONENT and GL_STENCIL_INDEX.

   type
       Specifies the data type of the pixel data. The following symbolic
       values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT,
       GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_FLOAT,
       GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
       GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
       GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
       GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
       GL_UNSIGNED_INT_10_10_10_2, and GL_UNSIGNED_INT_2_10_10_10_REV.

   bufSize
       Specifies the size of the buffer to receive the retrieved pixel
       data.

   pixels
       Returns the texture subimage. Should be a pointer to an array of
       the type specified by type.

DESCRIPTION

   glGetTextureSubImage returns a texture subimage into pixels.

   texture is the name of the source texture object and must not be a
   buffer or multisample texture. The effective target parameter is the
   value of GL_TEXTURE_TARGET for texture.  Level, format, type and pixels
   have the same meaning as for glGetTexImage.  bufSize is the size of the
   buffer to receive the retrieved pixel data.

   For cube map textures, the behavior is as though GetTextureImage were
   called, but only texels from the requested cube map faces (selected by
   zoffset and depth, as described below) were returned.

   xoffset, yoffset and zoffset values indicate the position of the
   subregion to return.  width, height and depth indicate the size of the
   region to return. These parameters have the same meaning as for
   glTexSubImage3D, though for one- and two-dimensional textures there are
   extra restrictions, described in the errors section below.

   For one-dimensional array textures, yoffset is interpreted as the first
   layer to access and height is the number of layers to access.

   For two-dimensional array textures, zoffset is interpreted as the first
   layer to access and depth is the number of layers to access.

   Cube map textures are treated as an array of six slices in the
   z-dimension, where the value of zoffset is interpreted as specifying
   the cube map face for the corresponding layer (as presented in the
   table below) and depth is the number of faces to access:

   
   Layer number  Cube Map Face                  
   
   0             GL_TEXTURE_CUBE_MAP_POSITIVE_X 
   
   1             GL_TEXTURE_CUBE_MAP_NEGATIVE_X 
   
   2             GL_TEXTURE_CUBE_MAP_POSITIVE_Y 
   
   3             GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 
   
   4             GL_TEXTURE_CUBE_MAP_POSITIVE_Z 
   
   5             GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 
   
   For cube map array textures, zoffset is the first layer-face to access,
   and depth is the number of layer-faces to access. A layer-face
   described by $k$ is translated into an array layer and face according
   to $$ layer = \left\lfloor { layer \over 6 } \right\rfloor$$ and $$
   face = k 	mod 6. $$

   Component groups from the specified sub-region are packed and placed
   into memory as described for glGetTextureImage, starting with the texel
   at (xoffset, yoffset, zoffset).

ERRORS

   GL_INVALID_VALUE error is generated if texture is not the name of an
   existing texture object.

   GL_INVALID_OPERATION error is generated if texture is the name of a
   buffer or multisample texture.

   GL_INVALID_VALUE is generated if xoffset, yoffset or zoffset are
   negative.

   GL_INVALID_VALUE is generated if xoffset + width is greater than the
   texture's width, yoffset + height is greater than the texture's height,
   or zoffset + depth is greater than the texture's depth.

   GL_INVALID_VALUE error is generated if the effective target is
   GL_TEXTURE_1D and either yoffset is not zero, or height is not one.

   GL_INVALID_VALUE error is generated if the effective target is
   GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D or
   GL_TEXTURE_RECTANGLE and either zoffset is not zero, or depth is not
   one.

   GL_INVALID_OPERATION error is generated if the buffer size required to
   store the requested data is greater than bufSize.

VERSION SUPPORT

   
                                        OpenGL Version                                         
   
   Function              2.0  2.1  3.0  3.1  3.2  3.3  4.0  4.1  4.2  4.3  4.4  4.5 
   /                                                                                
   Feature                                                                          
   Name                                                                             
   
   glGetTextureSubImage   -    -    -    -    -    -    -    -    -    -    -      
   

SEE ALSO

   glGetTexImage(), glGetTextureImage(), glReadPixels(), glTexImage1D(),
   glTexImage2D(), glTexImage3D(), glTexSubImage1D(), glTexSubImage2D(),
   glTexSubImage3D()

COPYRIGHT

   Copyright  2014 Khronos Group. This material may be distributed
   subject to the terms and conditions set forth in the Open Publication
   License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

COPYRIGHT

   Copyright  2014 Khronos Group

[FIXME: source]                   07/22/2015          GLGETTEXTURESUBIMAGE(3G)





Opportunity


Personal Opportunity - Free software gives you access to billions of dollars of software at no cost. Use this software for your business, personal use or to develop a profitable skill. Access to source code provides access to a level of capabilities/information that companies protect though copyrights. Open source is a core component of the Internet and it is available to you. Leverage the billions of dollars in resources and capabilities to build a career, establish a business or change the world. The potential is endless for those who understand the opportunity.

Business Opportunity - Goldman Sachs, IBM and countless large corporations are leveraging open source to reduce costs, develop products and increase their bottom lines. Learn what these companies know about open source and how open source can give you the advantage.





Free Software


Free Software provides computer programs and capabilities at no cost but more importantly, it provides the freedom to run, edit, contribute to, and share the software. The importance of free software is a matter of access, not price. Software at no cost is a benefit but ownership rights to the software and source code is far more significant.


Free Office Software - The Libre Office suite provides top desktop productivity tools for free. This includes, a word processor, spreadsheet, presentation engine, drawing and flowcharting, database and math applications. Libre Office is available for Linux or Windows.





Free Books


The Free Books Library is a collection of thousands of the most popular public domain books in an online readable format. The collection includes great classical literature and more recent works where the U.S. copyright has expired. These books are yours to read and use without restrictions.


Source Code - Want to change a program or know how it works? Open Source provides the source code for its programs so that anyone can use, modify or learn how to write those programs themselves. Visit the GNU source code repositories to download the source.





Education


Study at Harvard, Stanford or MIT - Open edX provides free online courses from Harvard, MIT, Columbia, UC Berkeley and other top Universities. Hundreds of courses for almost all major subjects and course levels. Open edx also offers some paid courses and selected certifications.


Linux Manual Pages - A man or manual page is a form of software documentation found on Linux/Unix operating systems. Topics covered include computer programs (including library and system calls), formal standards and conventions, and even abstract concepts.